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1
DiabloRL / Re: [0.5.0|Warrior|YAVP] Shield is OP
« on: November 28, 2019, 01:30 »
Congrats on your victory.
Warrior starts with 30% chance to block and gets +1% per Dex (so 50% with starting 20 Dex in total). Also blocking chance is affected by character level and monster level ( clvl - mlvl ) * 2%. So you had 100% blocking against most of the enemies, blocking is OP.
P.S. Actually there is a bug with blocking speed: everyone blocks as fast as Warrior do. Another DiabloRL blocking feature is being able to block if not recovering after hit (anytime while attacking, casting or moving).
Warrior starts with 30% chance to block and gets +1% per Dex (so 50% with starting 20 Dex in total). Also blocking chance is affected by character level and monster level ( clvl - mlvl ) * 2%. So you had 100% blocking against most of the enemies, blocking is OP.
P.S. Actually there is a bug with blocking speed: everyone blocks as fast as Warrior do. Another DiabloRL blocking feature is being able to block if not recovering after hit (anytime while attacking, casting or moving).
2
DiabloRL / Re: Bug Topic
« on: November 17, 2017, 13:20 »
You sees this topic. You likes it. Post more bugs.
3
Forum / Re: FMOD failes on initialization
« on: January 15, 2016, 02:40 »
Sound is the issue. Try disabling it in config.
4
Discussion / Re: Kornel interviewed on Roguelike Radio
« on: December 27, 2015, 22:44 »
You finds your lack of faith in DiabloRL... disturbing.
5
DiabloRL / Re: After 2 years of inactivity...
« on: December 03, 2015, 02:37 »
Image points to the fact that diablorl repo is active. Except sourceforge commit log does not have timestamps. Current build can be found here (Windows only): https://dl.dropboxusercontent.com/u/102435500/diablorl.zip
6
DiabloRL / Re: After 2 years of inactivity...
« on: November 30, 2015, 06:59 »
* looks at the voting results after one week
Such feedback
Such feedback
7
DiabloRL / After 2 years of inactivity...
« on: November 23, 2015, 05:02 »
It's coming.
Spoiler (click to show/hide)
8
DiabloRL / Re: Diablo fullscreen mode
« on: July 28, 2015, 08:14 »* you marked the issue to be fixed in the next release.
Spoiler (click to show/hide)
9
DiabloRL / Re: Anyone know location which has files listed for Diablo RL WITH SOUND/MUSIC?
« on: April 19, 2015, 23:48 »
No sound for Berserk!, tiles only (even those are hidden). Thank you for playing DiabloRL. :D
10
DiabloRL / Re: Anyone know location which has files listed for Diablo RL WITH SOUND/MUSIC?
« on: April 19, 2015, 14:42 »
Open config.lua file in DiabloRL directory and replace the approriate lines with these ones:
Code: [Select]
-- To enable sound you need the original Diablo game,
-- in particular the DIABDAT.MPQ. Change this value to
-- FMOD or SDL depending on driver (or just DEFAULT)
sound = "DEFAULT"
-- Provide a full pathname for your DIABDAT.MPQ file
-- Remember that on Windows "\"" needs to be escaped to "\\"
-- e.g. "c:\\Games\\Diablo\\DIABDAT.MPQ"
mpq = "E:\\DIABDAT.MPQ"
11
DiabloRL / Re: Anyone know location which has files listed for Diablo RL WITH SOUND/MUSIC?
« on: April 19, 2015, 14:26 »
Tell me your DiabloRL installation folder and path to your diabdat.mpq (large file with sound and music from Diablo CD).
12
DiabloRL / Re: Quick Questions Thread: DiabloRL Edition
« on: September 21, 2013, 01:40 »
Yes, [12] includes 59% AC boost to original armor AC value.
13
DiabloRL / Re: [DiabloRL 0.5.0] XL 18 Rogue, D:9, YASD | Chargers.
« on: August 21, 2013, 11:45 »
Horned demons are bugged. Non-stop charging is fixed in current version, wait for a new beta streak coming soon.
14
Play-By-Forum / Re: Doom(RL) Word Soccer Reloaded!
« on: August 21, 2013, 02:23 »
Supercharge globe
Would be a neat reward after fighting mancubi.
Would be a neat reward after fighting mancubi.
15
DiabloRL / Re: DiabloRL 0.5.0: Rogue [YAVP]
« on: May 20, 2013, 13:52 »
AFAIR Quicksilver is about having 100 DEX.