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Messages - ih8regin

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31
Oh I see a win button outta there - grats on getting one! (nano super shotty/P, it even says so in the wiki)

About nuking the UC - you can use the nuke while standing in lava - it'll BLOW UP at once :D and there's lava just beside the starting position in UC. Also grats with them nukes - last time I had to resort to trigunning a couple of Hell levels instead XDDD

32
Nightmare! / Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« on: September 07, 2018, 06:48 »
Not a big deal P-modding a blue, saving 1 damage from 15 otherwise hitting you, anyway 4-hit kill. Maybe this would be enough to kill one shambler should he drop at the edge of your vision with MCe, but wrecking 205HP takes 5 volleys (TH1 SoB2, 4 if consecutive and full hits - I've seen bullets miss on AoMC vs a demon that was 2 squares away, so expect 4-hit to never proc), quite a lot of time to have a threesome, and then it would be them to take the active stance. About health - not too easy, a full medpack vs two bolts (from 2 shamblers) is not enough to spare a turn, even as a scout. A technician would have a better survival rate since they eat medpacks quite fast, but a technician doesn't have MCe... and on AoMC the thing that rules is DPS rather than being able to quickly heal. But, next time I'll try to pop a shambler, if I'd be already with Cateye.

Regarding N! respawn, I have once met info that respawn ticks are area wide, and they happen at equal intervals, then each existing corpse (seems that not archviles, thankfully) rolls dice if it stands up separately. Maybe these dice get altered from time spent on the level. Really, there should be docs about this mechanics somewhere.

33
Nightmare! / Re: [N!|AoMC|92%|YAVP] How come I didn't PWN?
« on: September 06, 2018, 22:06 »
halls of carnage is brutal on N! especially if you have no completely fire resistant boots

this run i usually build to int 2 right off the bat and take cateye ASAP as the vision boost really helps, especially when max carnage negates the accuracy penalties
To get fire-immune boots you need an onyx pack, this in turn means you need to wipe the shambler(s) in armory/deimos lab, and trading fire with that fatso on AoMC - nooooo, just no. Even with two levels of Fin and a T-mod on the weapon. I did wipe the shambler on AoMC once however, on UV IIRC, when it ported a good deal of squares away from me and I had MCe back then - now I prefer to deviate to get Jug and DM beforehand, maybe should keep one level of HR as deviation if running in tac shoes... quite a thin line of balance, even with additional experience on N!.

And yes, without Int-Int AoMC is a frikking lottery, or a cornershoot fest, neither allows wiping corpses efficiently. This works on UV but doesn't on N!.
It's actually both.  They respawn more and more frequently, the longer you spend on the level, (that's why I don't like to spend too much time camping at N! difficulty) and they have a bad habit of respawning at the most inconvenient moments.  :P
Go8d thing RNG was kind enough to give me an universal eraser this time XDDDD Also, any info on how often does the respawn happen?

34
Nightmare! / [N!|AoMC|92%|YAVP] How come I didn't PWN?
« on: September 06, 2018, 13:38 »
Well, N! is frikking stressful. Not just you're unable to save, but monsters replenish their ranks with tremendous speed. And, is it just me, or N! respawn speed increases over time? The run was never decided won, once I managed to survive with 1HP left (2%) vs a mancubus, wiped him for good then ate a medkit and went onward. But, I was granted a single piece of equipment that pretty much carried me through Hell (albeit as a support device) - the ever-desired Plasma Shotgun. Dam, it was a lifesaver in the Mortuary, which I cleared well and tidy as a result, while not having access to that nuclear BFG. For some reason a homing phase device decided to land me on top left set of stairs instead of top right where BFG rests, so I had to wade through a lot and a real lot of enemies. I managed to stockpile a really big set of weapons and ammo off them formers, but an ever-increasing stream of mancubi, revenants and viles cut me out of that pile of phat lewt so I eventually ran out of every kind of ammo - except rockets, as I had a revenant in my rear periodically reviving and supplying me with rockets. I managed to cut me out of an avalance of barons and hell knights with about 20 rockets, and ran out of them as well - but a former sergeant was kind enough to not get plasmated, so I grabbed all the shells he donated and played wall of force. Sadly, with a tac and no Rel the force wasn't enough to cover all sides, so while I was fighting the upper left, a former managed to sneak up on me from below, dropping me to 38% and damaging me my red armor. I blasted him with whatever that remained in my ever-unloaded tac shotty, looted his plasmagun and FINALLY managed to touch the ammo - yaaaay, back to full power! BLAST'EM! Then it was rather simple, with AoMC up MY sleeve and about 1000 power cells from all sources, I was wrecking any single monster with a volley of plasma bolts then a cleanup with shotty - rest in pieces, har har. That battle lasted me a good deal of 40 minutes of careful evaluation of what can shoot me and what can't, and one mistake could easily be the end.

Here, behold the mighty pile of loot:
Code: [Select]
There is a chaingun (1d6)x4 [40/40] lying here.                               
 There is a plasma rifle (1d7)x6 [0/40] lying here.                             
  ############################################################################ 
 ##.#.#}}...........................|....................................#.#.##
 #|....||......................|...........}|..............................|..#
 ##}>.#................................}....|.........................|..#^>.##
 #....................................}}.....}.........}........|.....}.......#
 ##.#}#.................%%.......}.....................|.....|}}.........#.#.##
 #..}}.......................||....}..................|.......|}}.............#
 #..}||}.....................}.|...|##.##......................|.|............#
 #}|}}}.............|.......|||}|}}}#..^#.....................}}|.............#
 #}|}..}............}%......}|}|}||}|}...........................}..}.........#
 #|}}.....................||}}||}||}}^..#......}.}..|......}..|..|...|........#
 #.|}}|................}..}}}|}||}|||.|##|.|..|}|..........|......}...........#
 #...................}..}.||||.}}}|}}..}||}...}||...}...}...|}}...............#
 #......................|}}}}}}|||||.@.}}}}...|}|..||}........|}||}...........#
 ##...#..............}.}|}}}|||}.|}.}}}||}|....|.|....|........|.}......|#.#.##
 #......................|}}}}}.|}|}}[.|}}.}}......|...........................#
 ##.>.........}}}.......|.}|}|}}||.||}}||}........|......................#^>.##
 #............}}}........}}|}|}||.|..}|}|..}|.|...............................#
 ##.#...............}...}..}|}...|...|}}..|..............................#.#.##
  ############################################################################ 
  Linuxusers Buy Games       Armor : blue armor [2/2] (100%)                   
  Health: 100% Exp: 14/62%   Weapon: nuclear BFG 9000 (8d6) [40/40]             
  cautious                                                    The Mortuary     
Should have pressed F10 I think - colored, it looks a whole lot better.

Overall, the run was pretty fruitless - a SINGLE A-pack, three P-packs (first on lv17 went into a tac shotty, two more on BFG and plasma shotty, just in case), 4 or so bulk and a slew of tech packs, one vest, a plasma shotgun, and that's ALL. Dam, Hell, maybe you should be a lil more generous next time? And this with all levels walked through - I didn't bother with YAAMing, after all it's Nightmare! and my first relatively successful run (there was another but I went to Halls of Carnage and N! halls have nightmare cacos that fried my doomguy, so this time I skipped it), just finishing is already good enough.

And... how come I didn't get Hell Arena Pwnage badge? What hit me when I wasn't looking? I thought I did get it this time.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 15 Arch-Vile Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 133290 turns and scored 678737 points.
 He played for 8 hours, 17 minutes and 37 seconds.
 He opposed the Nightmare!

 He killed 1522 out of 1643 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (gold cluster)
  Grim Reaper's Badge
  Hell Champion Medal
  Gatekeeper Platinum Badge
  Reaper Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ............................%.............#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####...X.....###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 65/50   Experience 107984/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->HR->Fin->HR->DM->SoB->Jug->SoB->TH->MCe->HR->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (96%)
    [b] [ Weapon     ]   gatling gun (1d7)x6 [18/60]
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (9d6) [40/40] (P1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] rocket launcher (6d6) [1/1] (B1)
    [c] plasma rifle (1d7)x6 [40/40] (T1)
    [d] plasma shotgun (8d3) [30/30] (P1)
    [e] blue armor [2/2] (100%)
    [f] red armor [4/4] (100%)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x60)
    [i] 10mm ammo (x100)
    [j] shotgun shell (x45)
    [k] shotgun shell (x50)
    [l] rocket (x10)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x43)
    [p] power cell (x50)
    [q] power cell (x50)
    [r] large med-pack
    [s] large med-pack
    [t] phase device
    [u] phase device
    [v] envirosuit pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    185 former humans
    201 former sergeants
    124 former captains
    204 imps
    87 demons
    151 lost souls
    141 cacodemons
    44 hell knights
    54 barons of hell
    94 arachnotrons
    78 former commandos
    14 pain elementals
    54 revenants
    49 mancubi
    28 arch-viles
    10 nightmare demons
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he assembled a gatling gun!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  He nuked level 19!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he ran for his life from lava!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 93 brave souls have ventured into Phobos:
 74 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 9 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

35
Post Mortem / [U|AoSh|92%|YAVP] Gatekeeper Diamond and out of ammo
« on: September 06, 2018, 00:15 »
First, I wished this to be a YAAM, but had to flee a caco cave at lv19, thankfully started a few steps away from the stairs. Skipping a few, no need to wipe everything, so I went to Mortuary - hum, no, too hot, I tapped a homie and ended up in a mob, but jumping down the stairs saved my ass from being ripped apart. Then I've got two pain elem caves in a row at 22 and 23, with measly two packs of shells total. But I managed to keep one box intact for Spidey.

Otherwise, the game was smooth at first, to my amusement I have found that Shottyman and Double Shotty allows me to tackle them nightmare demons in Phobos Lab without too much hassle, even if they don't get full blast in their face. I tried the same in Hell's Armory, but had to chew medpacks like candies while that brute decided to constantly fire at me at wrong moments. It also shone in Abyssal Planes, even if that agony elemental had a ton of HP and some armor, everything else got wiped out, the best property of shotguns :P I wish I'd build me an elephant gun, but sort of fumbled early, then wanted to wait for WK2, then was in a distress and made a FDS/P instead, however that puppy was a lifesaver at the very next level, with as few as 4x15 walkable squares and two BV packs right off the bat.

The funniest thing was Hell lv1 (also lv17) with "You need to run", and 0.33s walking speed with phaseshift/A and tac boots with HR2. I was able to sprint, wipe everyone then get almost to the start of the level to collect ammo. The hardest encounter was Spider's Lair, they triple-teleported me when I was finally at a cornershooting position, and that Medical Powerarmor which I managed to strip off a former commando at 8% was the ultimate heal that allowed me to survive (I had 4HP left when hunting for the last arachnotron), then a reward supercharge allowed me to continue. Sadly, missed Mastermind Brain by a single move in the middle of a fight, show have covered self. Well, maybe next time.

And finally, the GK Diamond was a result of a very lucky phase into the middle of the level and spamfiring from a tac shotty first into that door on the left, then into bruisers on the right. The Cyberdemon is all about timing, but firing a double from 2 squares away right after he throws a rocket is easy with huge runspeed.

Spoiler (click to show/hide)

36
Discussion / Re: Quick questions thread!
« on: September 05, 2018, 23:58 »
Wow, need to check that game for tips. I normally still have a shell box from wiping Hell Arena, as with AoSh an Int2 arena is sort of a cakewalk unless you get swarmed in an instant at the start of the next wave. But a combat shotgun is not a frequent drop on Phobos lv5, and even if I do get that AND a P-mod to augment it at once, I seem to get cornered by barons pretty often. I have managed to get some of them with relative safety, but then that moment happens when a baron enters left doors with you engaged in damaging one (or two!) other barons, you have to flee as in cramped quarters that baron has an advantage, and you normally can't push it back out of the doors and maybe into the lava... OW, OW, AAAAAHHHHHH! And since there's no cover outside, you're pretty much screwed. Then yet again, the Vile. I couldn't down it last time on UV with zerk on at first and a double shotty plus Shottyman AND HR2 (no combat shotgun for me that time), got it to mortally wounded before it fried me.

I start to clear Deimos Lab and NOT releasing the shamblers, they are too dam tough and mobile to tackle, perhaps if I'd be a zerker then maaaybe I'd decode to communicate to them my need of packs (:D), but likely not on any other setting. The location where they appear is too small for ranged combat and too hot for melee, should they start teleporting (which I think they never do if engaged, still one needs to close the distance first). One Shambler is doable, esp if you can take some cover after it teleports. Just did a successful AoSh run tho, gonna post a mortem as it has something to boast on my skill level.

37
Discussion / Re: Quick questions thread!
« on: September 05, 2018, 07:41 »
After not getting anywhere close to winning in N! AoMC, I have decided to try something "easier" - UV AoSh. Dam, they always get me by CC, either barons gang up or Arena Master fries me. How do you people get Unchained Court done with AoSh? If I skip CC, things go decently well until Hell's Armory, where the shambler fries me as well, with double or tac, no matter.

38
Discussion / Re: Quick questions thread!
« on: September 03, 2018, 09:40 »
According to the wiki, it's both.  (Or rather the player is slowed down, so the enemies seem faster in comparison)

I just realized that I forgot to include the video where I did just that!  :)

Basically, I got Intuition 2 first and then Hellrunner to help me keep ahead of Demons to maneuver them into corpse-stacking positions.  I also stocked up on as much ammo as I could carry, which is important, because this strategy calls for a lot of shooting into the shadows at things you can't see and even with AoMC, that means using a lot of ammo.  (EDIT:  Also, needless to say, you need to be *very* careful with each and every step that you don't step into view of any unknown enemies, because if it's a Cacodemon or Baron, they'll ruin your day)
Wow, I seem to be doing about right in my runs. I sometimes do win the arena, not yet pwn tho, well it will eventually happen I believe. Thanks :)

Also in that vid the player's speed w/o Hellrunner is still listed as 0.91s, as it is in UV and below for a scout, but enemies are clearly moving a lil faster.

39
Discussion / Re: Quick questions thread!
« on: September 01, 2018, 02:21 »
Gonna visit some of them when I'll be back at unlimited Internet :)

In fact, I'm now aiming to do "easy N!" with AoMC, so my actual target is to do Hell Arena Pwnage badge - they say taste comes while eating, hum. If at all possible, maaybe I will be then trying wielding the Dragonslayer, although MCe route looks more easily reached. Also, what disadvantages N! puts to the player, is it 10% reduced speed (and is it 0.99 or 1.01?) or 10% extra speed for enemies (or is it 50% as I've read elsewhere)?

40
Discussion / Re: Quick questions thread!
« on: August 31, 2018, 11:53 »
Finally tried a lil of N! Geez, that is one whole different world, with quite different emphasis. Even with "easy mode" of AoMC and MCe N! continuously brings me my head in a pocket. I can't even... Probably I should use demons with AoMC on Hell Arena to cover up and bury them caco corpses... I always get someone of them rez just at the wrong time... and maybe get less shells and more bullets... how do you people get N! arena done? I managed to "complete" it once, getting rewards, but was waaay away from Pwnage Badge, which seems to actually be in range for my skills. How do you do corpse blowing-up, if actually you do?

41
Yep, but I still wouldn't call this "easy mode", while it eases some aspects, it makes stair traps a lot harder. Unless you can plain wipe them with a single shot. I recall arriving at lv3 to see two packs of imps and formers in close vicinity, and a couple barrels too. I did one step and wiped the floor with dead imps with a single shotgun shell. The second pack was farther away, and I managed to escape out of their sight before they woke up, or else they would blast the barrel right at my backside. XD

42
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Moog, level 16 Hell Baron Major Scout,
 defeated the Mastermind at the City of Dis.
 He survived 102438 turns and scored 396752 points.
 He played for 2 hours, 39 minutes and 59 seconds.
 He was a man of Ultra-Violence!

 He killed 1285 out of 1285 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!
 He was also an Angel of Masochism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Cyberdemon's Head
  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Explorer Badge
  Conqueror Badge
  Untouchable Badge
  Grim Reaper's Badge
  Shambler's Head
  Chessmaster's Token
  Hell Arena Key
  Heroic Gold Badge
  Masochist Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####%.......####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####.X..#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 40/50   Experience 130335/16
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->HR->HR->DM->WK->Jug->TH->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [4/4] (100%) (APT)
    [b] [ Weapon     ]   nanomachic plasma rifle (1d8)x6 (P1)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (1d7)x6 [18/18]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] chaingun (1d6)x4 [52/52] (B1)
    [c] nuclear BFG 9000 (8d6) [40/40]
    [d] BFG 9000 (12d6) [100/100] (P2)
    [e] red armor [4/4] (100%)
    [f] Medical Powerarmor [4/4] (71%)
    [g] Angelic Armor [7/7] (100%)
    [h] combat knife (3d5) (B)
    [i] Azrael's Scythe (9d9)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] rocket (x9)
    [m] power cell (x50)
    [n] power cell (x30)
    [o] power cell (x50)
    [p] phase device
    [q] phase device
    [r] lava element
    [s] Enviroboots [0]
    [t] 10mm ammo chain (x250)
    [u] shell box (x64)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    130 former humans
    143 former sergeants
    77 former captains
    187 imps
    67 demons
    298 lost souls
    53 cacodemons
    45 hell knights
    52 barons of hell
    39 arachnotrons
    17 former commandos
    32 pain elementals
    36 revenants
    41 mancubi
    34 arch-viles
    6 nightmare imps
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical shotgun!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He broke into the Containment Area, but gave up against the overwhelming forces.
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  He sounded the alarm on level 15!
  On level 15 he found the Grammaton Cleric Beretta!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical boots!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  On level 19 he found the Enviroboots!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a nanomanufacture ammo!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  On level 23 he found the Medical Powerarmor!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched!
 Chain fire ( full ) -- Choose target or abort...
 You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind
 flinched! The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 51 brave souls have ventured into Phobos:
 36 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 11 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Boy how does AoMC make everything easier! First I ran a HNTR run with these settings, even managed a YAFW by nuking JC, but it seems my Doomguy is kinda bloothirsty, so I went onward to UV. Lost once in CC due to two barons coming at me at once, and me failing to grab a zerk to get protection (it doesn't heal you but it still makes you resistant), then rolled an amazingly good set of enemies on lv2, and overall a HUGE amount of rare stuff helpful everywhere, Literally made me sort of cakewalk the entire game, once I landed the MCe. Sadly, no phases in Phobos so I had to tackle Anomaly with a rocketjump - this time forward, anyway those medkits and globes are of zero help on AoMs, landed just outside the wall, so was safe from direct shooting, and picked all of stuff then both bruisers from pretty much afar. Either Hell's Armory or a vault in Phobos provided me wih a duelist armor, which got modded into APT eventually and kept until the end, Armory dropped me a plasma schematic (OW, should have tried better to assemble it earlier!) and a nano pack (really a gift from God! This spells "HELL, NOW YOU WILL GET LOOSE!" harder than any BFG!), which, with a single level of Whizkid I managed to scrounge back then (I still wanted HR/HR/DM before Cybie) rested on a plasma rifle with two bulk packs.

The Hell went quite smoothly. With gained WK2 I've built me a tac/A boots, a duelist armor with A and with two levels of Hellrunner I was moving at incredible 0.33s/step, I even had to hold my steps for UC to let CHARGING LOST SOULS catch up to me to whack them one at a time! Let alone them demons. I have decided to prepare a B-modded knife just for the whacks in UC, that thing really helped in making bigger holes in Angel of Death, I didn't even break sweat throwing those knives. One nice thing, AoD dies before your missile lands to the floor, so if you use a modded knife to finish him, you'll retain it. So I kept the Scythe, just in case - don't recall swinging it tho. The Vaults awarded me with Enviroboots - YAAAAY, no need to use envirosuits and sweating in Lava Pits that you might miss that carriable invulnerability! The Mortuary - I went in with a P-modded BFG, a B2N1 plasmagun and a ton of cells from previous arachnotron cave, and went left as there were visible viles. Cleared there, blasting several hundred power cells down the drain, then cautiously proceeded right, picking out any stragglers with plasma gun and whacking them en masse with BFG. Ran out of cells there, but not before picking a nuke-BFG AND wrecking all viles, so went with plasma, also picking last B-pack to make a nanomanufacture plasmagun. Hell level 7 had a Baron don a Medical Powerarmor, nearly bashed it into pieces before that brute went down, and Deimos level 7 had me a GCB - a ridiculous AoMC whacking gun, esp if you'd decide to invest in SoG. So I've tried to get Grammaton Cleric Cross, and succeed in a very weird manner - GCB was in my offhand, still I've got it awarded.

I wonder tho, should I have tried nuking the Mastermind with GCB in hand to get that cross, then whack JC (I believe I'd easily put him out of misery, esp with Azrael's in hand and Angelic on top - 4 hits and he'd be history) to have a full win, or would it not grant me that medal?

And finally, got Conqueror despite not getting that backpack, but really killing everything else on the level. You can see it spells in mortem "he fled Containment Area". I really don't like the trap in there, on UV it has about 8 barons and an archvile, and without a phase or another means of getting away (I dropped the combat translocator in favor for more ammo for chaingun, and didn't get phases until next level) I would likely get toasted. But the game said I completed it, and awarded me a conqueror badge. :D

43
How to do that without MSs? Easy, just take a Int-Int then radar shoot. Sure enough you would need 3xSoG with AoMr first, and a lucky enough level 2 so you could have a chance to grow up for that Int-Int.

Also, why no Dualgunner - taking 3xSoG and 2xSoB starts to knock em back, so I though taking DG would be making me lose too much ammo. Also, pairing a single pistol with an ammo chain has a good benefit to allow me fast reloads, and DG is wasted on such a setup. But maybe I was really lucky that day, to not need DG against anything.

About speed... OH YES, here comes the night train... and here it goes away without you being able to hit it XDDDDD

44
Post Mortem / Re: [U|AoMC+AoP|88%|YAVP] Inquisitor Platinum
« on: August 29, 2018, 03:48 »
Great minds think alike I think... hum. Grats, AoP is something I haven't yet tried. But, if it can be paired with AoMC... let them eat cake!

45
Wow what a mortem. There apparently was no Hellrunner in .1, right? .... oh you took a HR level after all... maybe there was no DM? That thing is underrated vs many monsters, except for hardcore gamers like you ;)

Frankly, I really need EE or other means of augmenting my precision. I seem to forget that pistols have aimed shot as alt-fire, I had to reread half this forum to recall they do. XD

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