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Messages - ih8regin

Pages: 1 ... 22 23 [24]
346
Discussion / Re: Quick questions thread!
« on: February 29, 2012, 20:32 »
the pathfinding has been really improved, previously I had a very easy time in City of Skulls with a Vampyre, because souls lined up in a queue in an attempt to attack me from diagonals, now they don't stack like this but instead get around corners and monsters and can surround you in no time. For this reason I start having major trouble in Anomaly, I even expect that souls have got a speed/walkspeed boost in the line of 0.3s/tile, I was able to outrun them previously, but now I can't.

347
Discussion / Re: Shotgun knockback effects reduced in 0.996
« on: February 29, 2012, 20:28 »
after playing a little more I think knockback really gets nerfed, in 0.9.9.5 it was 7 damage/tile, I guess it's now in the line of 10 damage/tile instead, you need two tiles knockback in order to cornershoot a cacodemon/HK/HB safely, now you get only one at point blank.

348
nice bit of "hits you" in the end. A long-buried bug resurfaced? And it seems that melee is going to rock here...

349
I have so far played one game of 0.9.9.6 HNTR, got my usual two BFG9Ks, and for some reason got TWO nano packs (thanks for the second one RNG, as I was stupid to splat my power armor in the Mortuary), but the statistics screen shows me finding 1 BFG9K and 1 nano pack. The same for power armor combined statistics, I did two of them while only one gets added. I have a mortem that states me assembling two of the power armor.

350
Discussion / Re: Shotgun knockback effects reduced in 0.996
« on: February 29, 2012, 05:49 »
just won an HNTR with a shottybuild, built me an elephant gun midway, and was happily knockbacking arachnotrons sometimes even two squares away. Corner shooting still works pretty nicely. Maybe you were using combat shotgun, it has inherently lower damage, or a monster had some armor?

351
Off Topic / Re: Random Thoughts
« on: February 29, 2012, 05:29 »
I should not play DoomRL at work... I should not play DoomRL at work... *overloads a nuke against Mastermind*

352
0.9.9.6 / Re: [M|AoB|YAAM|YAFW] CHEEEEN
« on: February 28, 2012, 22:14 »
man, tactical armor/boots are now 0/0? Bad I guess, even at 1/1 they weren't of a big hassle, unless they further add to speed.

353
0.9.9.5 / Re: [M|AoB|99|YaFW] F**king Barons of hell!
« on: February 28, 2012, 04:45 »
I'll try this trick next time when I'll play AoB and will have a phase device land me beyond The Wall. Nice one :)

But how come so many exp on HNTR? Cheesing pain elementals for levels?

354
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 27, 2012, 22:47 »
hmm, I wonder what to do with accuracy here. It can be up to autohit player (less Dodgemaster, as it does not involve dice) and normal to-hit vs monsters, or both autohit player and autohit monsters. Enemy damage is not reduced, as it's them who throw damage rolls, not the player, that's the main point of the challenge.

new chainsword 8d2? 0.9.9.5 chainsword is 4d6, and yes, seeing that bulk modes on melee give +1 die to roll (that is, +1 damage in terms of this challenge), and power mods give literally nothing except on shotguns and BFGs, as they add to higher number, it looks like melee will be surely better than anything else. But you can keep pistols to blast barrels, and go rocketjumping like there's no tomorrow.

355
Discussion / Re: Quick questions thread!
« on: February 27, 2012, 21:00 »
it was my first AoD try, that's why I didn't noticed that. Thanks.

356
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 27, 2012, 09:42 »
a sharpshooter build might get nerfed by actually having pistols do xd2 instead of its full potential, just to make the trait somewhat worthy, but not eliminating the challenge altogether. Or even xd1, that is, NO effect of MSs. After all, to make a gun do maximum damage the Doomguy has to turn the dice, and he's afraid of them. :)

357
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 27, 2012, 07:01 »
Angel of Min Carnage

You are too scared of those dice so you don't even try to roll them at all! The downside is that they seem to remain with all ones up, so you deal minimum damage. The upside is that you are 15% faster, since you don't have to roll those dice while all the others have to.

(I wonder if that one is actually passable. BFG dealing 10 damage? Rocket dealing 6? The only good weapon seems to be elephant gun with its 12 :P )

358
Discussion / Re: Quick questions thread!
« on: February 27, 2012, 03:31 »
how come I can never pass Hell's Arena on AoD? I have managed to defeat first wave of enemies (HNTR), the voice asked if I'd continue, I say yes, and I can't for my life wreck all of them down, they either constantly reappear, or get revived like in Nightmare!

359
0.9.9.5 / [E|YAAM] Fist-only
« on: February 26, 2012, 23:43 »
After lurking some time here, reading strategies and other stuff I have decided to tackle fist-only ITYTD game. I have read Juggler strategy from Tormuse and seeing it be very easy, I tried tackling it with a chainsaw offhand and a pistol in primary hand. While I have won, the only badge was UAC bronze, so the bug that the strat was using has obviously been fixed. This run was straight fist-only except for an occasional rocket to redesign a level (one severely harmed a cacodemon behind the wall (!) which nearly spoiled the run, thankfully only the killing blow matters) and a pistol to blast a door. I had tremendous luck with invulnerability globes, got three in a row prior to Cyberdemon which lasted into Hell level 2 after IDDQD-punching the big guts outta him, one or two in Hell level 4 (next level went a breeze, an arachnotron cave would be a trouble otherwise) and two in Hell level 6 (that was an arachnotron cave too) which last me enough to nuke the hell out of Hell level 7 (that presumably had a RVRVR pack in there), go for the exit (stupid me having HPDs in inventory... constantly forgetting to use them when I can) and punch out thwe legs off Mastermind without it wearing out.

I have tried diamond game first but all my tried end up at Phobos-4 or alike. Maybe I should learn playing DOOMRL a little more to tackle diamonds?

--------------------------------------------------------------
 DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------

 FOF II, level 9 Mancubus Warrant Officer Marine,
 defeated the Mastermind on level 8 of Hell.
 He survived 75621 turns and scored 40523 points.
 He played for 58 minutes and 33 seconds.
 He was too young to die!

 He killed 309 out of 309 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  Medal of Prejudice
  Malicious Knives Cross
  Sunrise Iron Fist
  UAC Star (bronze cluster)
  Strongman Bronze Badge
  Strongman Silver Badge
  Strongman Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ##########................................#################
  #########...............####...............################
  ########.......####.....####.....####.......###############
  #######........####.....####.....####........##############
  ######.........####.....####.....####.........#############
  #####..........####..............####..........############
  ####............................................###########
  ####....####............................####....###########
  ####...&####.............................###....###########
  ####....####.............................###&...###########
  ####....####............................####....###########
  ####............................................###########
  #####..........####..............####..........############
  ######.........####.....####.%X..####.........#############
  #######........####.....####.....####........##############
  ########.......####.....####.....####.......###############
  #########...............####...............################
  ##########................................#################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 35433/9
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Bad->Ber->MVm->Fin->Fin->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (200%) (B)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] green armor [1/1] (91%)
    [c] blue armor [2/2] (100%)
    [d] fireproof red armor [4/4] (72%)
    [e] red armor [6/6] (100%) (P)
    [f] rocket (x7)
    [g] small med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] homing phase device
    [q] power mod pack
    [r] shockwave pack
    [s] blood skull
    [t] protective boots [2/2] (98%)
    [u] plasteel boots [2/2] (100%) (T)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 60% 
    Fire       - internal 0%    torso 85%   feet 60% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    30 former humans
    42 former sergeants
    9 former captains
    55 imps
    38 demons
    81 lost souls
    12 cacodemons
    5 hell knights
    5 barons of hell
    20 arachnotrons
    3 former commandos
    2 pain elementals
    1 revenant
    2 arch-viles
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a tactical boots!
  On level 18 he assembled a fireproof armor!
  He overloaded a nuclear plasma rifle on level 23!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You're going berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You need to taste blood!
 You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
 hits you. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
 taste blood!
 You hit the Spider Mastermind. You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. You feel
 relatively safe now. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 34 brave souls have ventured into Phobos:
 26 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 4 killed the bitch and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

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