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16
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 14, 2019, 15:32 »
Maybe, but you can control how many rockets you're carrying a lot easier than you can control the game spawning a stack of phase devices. And a sufficient number of rockets takes up less inventory with the backpack (more than half the rockets I used spawn for free on that level, 2 full stacks plus a rocket box is enough). You can't expect a napalm launcher on any given run, but you can expect to get one eventually and modify the plan for that run accordingly.
edit: Aaaaand I just completed an actual Conqueror run on UV for the platinum badge. It doesn't even feel like enough of an accomplishment to make a thread, I just did the same thing again except with Malicious Blades, Lava Boots and Antigrav Boots. It just takes a long time.
edit: Aaaaand I just completed an actual Conqueror run on UV for the platinum badge. It doesn't even feel like enough of an accomplishment to make a thread, I just did the same thing again except with Malicious Blades, Lava Boots and Antigrav Boots. It just takes a long time.
17
Requests For Features / Re: Challenge mode ideas
« on: March 13, 2019, 05:04 »
How's this for a better solution to Opportunism in the late game: Just directly add level/2 extra captains and commandos to every non-special floor. 10 guns good for two clips each should be enough to clear one endgame level. Then add to the description "Fortunately, extra soldiers show up on each level ready to give you their guns."
In the early game, reliance on pistols and on shotguns that you have to throw away after four shots seems in line with the goal of this challenge. Other than pink demons and hell knights, a player conserving ammo can pretty much get a 1-1 ratio of shotgun blasts to kills on the early floors. Pistols CAN kill weak enemies without the specialized skills, they're just an that you try to avoid on most runs. As long as you're guaranteed to find a chaingun before you find a hell knight, you shouldn't be in the position of literally not having enough shots to kill it, though you may be forced to take some damage if you run outta shotguns. So it's definitely possible on HMP, but maybe luck-based on UV.
In the early game, reliance on pistols and on shotguns that you have to throw away after four shots seems in line with the goal of this challenge. Other than pink demons and hell knights, a player conserving ammo can pretty much get a 1-1 ratio of shotgun blasts to kills on the early floors. Pistols CAN kill weak enemies without the specialized skills, they're just an that you try to avoid on most runs. As long as you're guaranteed to find a chaingun before you find a hell knight, you shouldn't be in the position of literally not having enough shots to kill it, though you may be forced to take some damage if you run outta shotguns. So it's definitely possible on HMP, but maybe luck-based on UV.
18
Requests For Features / Re: Challenge mode ideas
« on: March 12, 2019, 20:04 »
Yeah, I went a little overboard on the sloth challenge. The initial idea was just to just ruin the player's walk/run speed, because there's a god in Dungeon Crawl who does that and it makes for interesting gameplay. But then I thought that given the nature of this game, "stand still and shoot things" would be a bit too easy. Maybe the first version of the idea was better.
As for the accuracy buff, that wasn't so much an actual bonus as me realizing "missing a shot with the RPG would be certain death, better make that unlikely".
So revised version of the challenge: Movement speed is x3, all other actions normal speed. Probably reduce the difficulty to "hard". No point in an archangel version that raises movement speed any further, but maybe archangel would be "movement x3, everything else x1.2".
---
As for Opportunism, I'm not convinced that it would be impossible. My vision is that the player is carrying around spare guns instead of spare ammo clips (a plasma rifle in particular has almost as much ammo as a clip without the backpack). Realistically each chainfire gun is good for 2 clips and other guns for 3 before you need to throw it away.
However, I do concede that it would be A: Luck based and B: Harder on the higher difficulty for the wrong reasons, since they affect enemy spawns. Nightmare, ironically, would let you farm any captain/commando you find and thus cheat the system. Maybe if you tweak the item spawns so that all ammo piles are replaced with an equivalent common gun (but enemy drops are unaffected, so arachnotrons and revenants are still not helpful and you'll still see more bullets than guns).
edit: It just occurred to me though that Conqueror as one of the higher tier badges would be impossible since melee is blocked. So scratch that bit.
As for the accuracy buff, that wasn't so much an actual bonus as me realizing "missing a shot with the RPG would be certain death, better make that unlikely".
So revised version of the challenge: Movement speed is x3, all other actions normal speed. Probably reduce the difficulty to "hard". No point in an archangel version that raises movement speed any further, but maybe archangel would be "movement x3, everything else x1.2".
---
As for Opportunism, I'm not convinced that it would be impossible. My vision is that the player is carrying around spare guns instead of spare ammo clips (a plasma rifle in particular has almost as much ammo as a clip without the backpack). Realistically each chainfire gun is good for 2 clips and other guns for 3 before you need to throw it away.
However, I do concede that it would be A: Luck based and B: Harder on the higher difficulty for the wrong reasons, since they affect enemy spawns. Nightmare, ironically, would let you farm any captain/commando you find and thus cheat the system. Maybe if you tweak the item spawns so that all ammo piles are replaced with an equivalent common gun (but enemy drops are unaffected, so arachnotrons and revenants are still not helpful and you'll still see more bullets than guns).
edit: It just occurred to me though that Conqueror as one of the higher tier badges would be impossible since melee is blocked. So scratch that bit.
19
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 11, 2019, 16:58 »
I'm amused that I'm really the first person to think of this strategy. Because the second I saw a challenge that said "by luck", my first two thoughts were "What are the odds of success?" (quite poor) and "Are there any items that could raise the odds of success?" (yes, two such weapons). I just assumed people were going to say this was the standard way of getting it.
Similarly, I already did Conqueror on HMP a few months ago, using Malicious Blades because it seemed like the "obvious" choice (most of the advantages of a melee build, but you still get a boost when shooting things in the Mortuary, and a hatred skull can take care of the Angel of Death). You can expect a post incoming within the next couple days when I redo that on UV.
edit: Also, it just occurred to me that my solution gets all the loot while the "standard" solution does not. Which I find quite amusing.
Similarly, I already did Conqueror on HMP a few months ago, using Malicious Blades because it seemed like the "obvious" choice (most of the advantages of a melee build, but you still get a boost when shooting things in the Mortuary, and a hatred skull can take care of the Angel of Death). You can expect a post incoming within the next couple days when I redo that on UV.
edit: Also, it just occurred to me that my solution gets all the loot while the "standard" solution does not. Which I find quite amusing.
20
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 11, 2019, 04:33 »
I covered every tile outside the center vault with lava, then used a phase device. This forced the phase device to put me in the center vault (the only other valid tile was the exit stairs). Cerebus boots definitely help with this strategy but I guess they're not strictly necessary.
Funny story: The acid spitter, aka the other gun which could have been useful for this strategy, was sitting pretty inside the center vault. It disassembled into a nano mod so I'm not complaining.
Funny story: The acid spitter, aka the other gun which could have been useful for this strategy, was sitting pretty inside the center vault. It disassembled into a nano mod so I'm not complaining.
21
Requests For Features / Challenge mode ideas
« on: March 10, 2019, 11:21 »
I know the game's not in active development, but I still think crafting theoretical additions to the game is fun. So here's two challenge modes I came up with:
Angel of Opportunism
"They say if you seek, nature shall provide. And what you seek is more guns! Every time you reload a weapon it becomes weaker. Oh, and don't bother with melee, infinite-ammo guns or the ammochain skill, unless you LIKE dealing 1 damage."
Reloading a shotgun, pistol or miscellaneous weapon would lower damage or sides by 1, whichever's higher (like an inverse power mod). Reloading any RPG or burst weapon does this twice (so rocket launcher becomes 5d5, then 4d4). Reloading a BFG does it 3 times since the numbers start so high. This continues until they become 1d1.
To avoid cheating: Weapons with regenerating ammo do this whenever the regen starts. Ammochain causes affected weapons to weaken once every time you shoot, as do infinite-ammo guns. Melee attacks all do 1 damage no matter what.
The idea is that you have to constantly replace your guns with new ones, mostly those dropped by enemies. It would still be an "easy" angel though. The higher tier badges could include 100% kills, conqueror, and combining it with angel of light travel. For balance purposes it should probably guarantee Mortuary and Halls of Carnage, since they include lots of human enemies while their counterparts have none.
Angel of Sloth
"For those who love to play cautiously. All player actions take 2.5 times as long. To compensate, you get +4 accuracy."
Archangel of Sloth
"2.5 times as slow isn't enough for you? How about four times as slow? Here's a protip: Don't miss."
"Very hard" and "blade" level challenges, or maybe even another tier up from that. Any mistake will be punished severely, dodging is useless, and you won't be able to reload fast enough to shotgun cornershoot. I'm not sure how you would even beat this except maybe racing for the Shottyhead trait. So obviously the highest tier badge will ask you to do it without finesse and/or as a Marine (also giving up the technician's quick item use).
Angel of Opportunism
"They say if you seek, nature shall provide. And what you seek is more guns! Every time you reload a weapon it becomes weaker. Oh, and don't bother with melee, infinite-ammo guns or the ammochain skill, unless you LIKE dealing 1 damage."
Reloading a shotgun, pistol or miscellaneous weapon would lower damage or sides by 1, whichever's higher (like an inverse power mod). Reloading any RPG or burst weapon does this twice (so rocket launcher becomes 5d5, then 4d4). Reloading a BFG does it 3 times since the numbers start so high. This continues until they become 1d1.
To avoid cheating: Weapons with regenerating ammo do this whenever the regen starts. Ammochain causes affected weapons to weaken once every time you shoot, as do infinite-ammo guns. Melee attacks all do 1 damage no matter what.
The idea is that you have to constantly replace your guns with new ones, mostly those dropped by enemies. It would still be an "easy" angel though. The higher tier badges could include 100% kills, conqueror, and combining it with angel of light travel. For balance purposes it should probably guarantee Mortuary and Halls of Carnage, since they include lots of human enemies while their counterparts have none.
Angel of Sloth
"For those who love to play cautiously. All player actions take 2.5 times as long. To compensate, you get +4 accuracy."
Archangel of Sloth
"2.5 times as slow isn't enough for you? How about four times as slow? Here's a protip: Don't miss."
"Very hard" and "blade" level challenges, or maybe even another tier up from that. Any mistake will be punished severely, dodging is useless, and you won't be able to reload fast enough to shotgun cornershoot. I'm not sure how you would even beat this except maybe racing for the Shottyhead trait. So obviously the highest tier badge will ask you to do it without finesse and/or as a Marine (also giving up the technician's quick item use).
22
Post Mortem / [U|AoC|100%|YAAM] All it takes is one lucky floor
« on: March 10, 2019, 10:33 »
Another platinum down. Confidence/Overconfidence is extremely luck based, so I'm surprised it only took me two tries to get a ridiculously lucky first floor (and second floor).
First floor included a Gothic Armor, a vault with the Hell Staff and some mod packs, and most importantly a berserk skull. That skull was the only reason I was able to kill two shamblers in Deimos Lab, especially since my only weapons were a normal shotgun and the laser rifle. The reward was TWO nano packs and all the remaining materials to create both a nanoskin gothic armor and an antigrav boots. Once I hit whizkid 2 and crafted those, the only thing left that could kill me was stupidity.
First floor included a Gothic Armor, a vault with the Hell Staff and some mod packs, and most importantly a berserk skull. That skull was the only reason I was able to kill two shamblers in Deimos Lab, especially since my only weapons were a normal shotgun and the laser rifle. The reward was TWO nano packs and all the remaining materials to create both a nanoskin gothic armor and an antigrav boots. Once I hit whizkid 2 and crafted those, the only thing left that could kill me was stupidity.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Dave, level 14 Arch-Vile Mjr General Technician,
defeated the Mastermind at the City of Dis.
He survived 86674 turns and scored 252686 points.
He played for 4 hours, 1 minute and 49 seconds.
He was a man of Ultra-Violence!
He killed 1050 out of 1050 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Confidence!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 4
Levels completed : 4
-- Awards ----------------------------------------------------
Cyberdemon's Head
Medal of Prejudice
UAC Star (gold cluster)
Hell Armorer Badge
Daredevil Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
########................................###################
#######...............####...............##################
######.......####.....###......####.......#################
#####........####.....#..........##........################
####.........####.............X.............###############
###..........####............................##############
##...........................===..............#############
##....####.................======.....####....#############
##...&####................=======.....####....#############
##....####................========....####....#############
##....####................=========...####....#############
##.........................========...........#############
###..........####............======..........##############
####.........####..............===..........###############
#####........####..........................################
######.......####.....#.#.........#.......#################
#######...............###................##################
########................................###################
###########################################################
-- Statistics ------------------------------------------------
Health 89/80 Experience 81223/14
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 3)
Finesse (Level 1)
Hellrunner (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->HR->HR->WK->WK->DM->MFa->Iro->Fin->Jug->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanoskin gothic armor [6/6] (187%) (A)
[b] [ Weapon ] napalm launcher (7d7) [0/1]
[c] [ Boots ] antigrav protective boots [2/2] (100%) (A)
[d] [ Prepared ] shell box (x88)
-- Inventory -------------------------------------------------
[a] tactical shotgun (9d3) [5/5] (P1)
[b] laser rifle (1d8)x5 [52/52] (A1B1P1)
[c] missile launcher (6d8) [0/4] (P2T2)
[d] BFG 9000 (10d6) [20/100]
[e] shotgun shell (x70)
[f] shotgun shell (x7)
[g] rocket (x6)
[h] power cell (x70)
[i] power cell (x35)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] hatred skull
[r] hatred skull
[s] Hell Staff
[t] shell box (x100)
[u] rocket box (x16)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 75% feet 0%
Melee - internal 0% torso 75% feet 0%
Shrapnel - internal 0% torso 75% feet 0%
Acid - internal 0% torso 25% feet 25%
Fire - internal 0% torso 25% feet 0%
Plasma - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
60 former humans
107 former sergeants
36 former captains
76 imps
15 demons
512 lost souls
19 cacodemons
11 hell knights
55 barons of hell
33 arachnotrons
25 former commandos
41 pain elementals
17 revenants
16 mancubi
22 arch-viles
2 shamblers
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
On level 1 he found the Hell Staff!
On level 1 he entered Deimos Lab.
He destroyed the evil within and reaped the rewards!
On level 3 he arrived at the Containment Area.
On level 3 he assembled a antigrav boots!
On level 3 he assembled a nanofiber skin armor!
He emerged from the Containment Area victorious!
On level 4 he found the City of Skulls.
He wiped out the City of Skulls.
On level 6 he ventured into the Halls of Carnage.
On level 7 he assembled a tactical shotgun!
On level 8 he found the Tower of Babel!
Then at last he found Dis!
On level 16 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | lava | [ m ]ore
The missile hits the Spider Mastermind. Boom!
You dodge! You dodge! You dodge! Boom! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | lava | [ m ]ore
The missile hits the Spider Mastermind.
Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom! Boom!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | lava | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | lava | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
119 brave souls have ventured into Phobos:
77 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
37 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
29 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------
23
Post Mortem / [U|100%|YAFW] Scavenger Diamond
« on: March 09, 2019, 16:08 »
I set out trying to get a conqueror win, but I forgot about the cathedral so I threw away my chainsaw. Sad. On the plus side, by the time I realized that I found the napalm launcher, so I decided to dedicate this run to the Scavenger Diamond badge instead.
Strategy was simple: I stocked up on rockets and painted every single tile of the Vaults with lava. I only actually found one non-homing phase device, but it didn't matter because I had a near-100% chance of success (the only non-lava tile outside the center vault was the stairs). It took something around 90 rockets to do so (fortunately the level spawns 48 plus whatever the revenants drop). I popped an envirosuit pack right after the teleport for safety (thank you technician bonus), and only lost ~30% health to the ambush inside. I kept the arena master's staff until then just in case though.
After that, I found a nano mod and tackled limbo just for the guaranteed asssault shotgun+power pack to finish a nano shotgun (finishing another platinum badge--only assembly left is the stupid BFG). In the end, I did every level except the cathedral.
The combination of cerebus boots, napalm launcher and a double-sniper chaingun (with intuition) is loads of fun. All three of those items were surprisingly useful even on their own, I was especially imrpessed by the boots (I probably wouldn't have risked my run on Limbo without them).
Strategy was simple: I stocked up on rockets and painted every single tile of the Vaults with lava. I only actually found one non-homing phase device, but it didn't matter because I had a near-100% chance of success (the only non-lava tile outside the center vault was the stairs). It took something around 90 rockets to do so (fortunately the level spawns 48 plus whatever the revenants drop). I popped an envirosuit pack right after the teleport for safety (thank you technician bonus), and only lost ~30% health to the ambush inside. I kept the arena master's staff until then just in case though.
After that, I found a nano mod and tackled limbo just for the guaranteed asssault shotgun+power pack to finish a nano shotgun (finishing another platinum badge--only assembly left is the stupid BFG). In the end, I did every level except the cathedral.
The combination of cerebus boots, napalm launcher and a double-sniper chaingun (with intuition) is loads of fun. All three of those items were surprisingly useful even on their own, I was especially imrpessed by the boots (I probably wouldn't have risked my run on Limbo without them).
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Dave, level 16 Arch-Vile Br. General Technician,
nuked the Mastermind at the Hell Fortress.
He survived 223816 turns and scored 410605 points.
He played for 9 hours, 16 minutes and 31 seconds.
He was a man of Ultra-Violence!
He killed 1335 out of 1335 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Technician Platinum Badge
Scavenger Platinum Badge
Scavenger Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
.........................................%................#
..........................................................#
..........................................................#
.......................................%...|.|..X.........#
........................................%.................#
.......................................%.............===..#
....................................................=====.#
....................................................=====.#
............................................===.....=====%#
...........................................=====...=====..#
.......................................%...=====..=====...#
...........................................==.==..====....#
............................................===....==.=...#
...................................................=.=....#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 52/80 Experience 124579/16
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 3)
Finesse (Level 1)
Hellrunner (Level 2)
Tough as nails (Level 1)
Eagle Eye (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->Int->Int->WK->WK->HR->MSc->Fin->Jug->HR->DM->Iro->Iro->TaN->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (69%) (AP)
[b] [ Weapon ] tactical rocket launcher (6d6) [2/5] (T1)
[c] [ Boots ] protective boots [2/2] (100%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] chaingun (1d7)x4 [40/40] (A1P1S2)
[b] hyperblaster (2d4)x3 [13/40] (T1)
[c] nano assault shotgun (5d3) (P1)
[d] napalm launcher (7d7) [1/1] (S2)
[e] BFG 9000 (10d6) [20/100] (T1)
[f] Angelic Armor [7/7] (95%)
[g] rocket (x8)
[h] power cell (x70)
[i] power cell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] lava element
[q] cerberus steel boots [0/0] (100%) (A)
[r] rocket box (x9)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 85%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
97 former humans
88 former sergeants
48 former captains
193 imps
77 demons
387 lost souls
46 cacodemons
68 hell knights
89 barons of hell
68 arachnotrons
12 former commandos
32 pain elementals
28 revenants
29 mancubi
33 arch-viles
3 nightmare imps
11 nightmare cacodemons
17 nightmare demons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 6 he assembled a tactical shotgun!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Revenant's Launcher!
On level 9 he assembled a cerberus boots!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he assembled a tactical rocket launcher!
On level 12 he assembled a hyperblaster!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he found the Mega Buster!
On level 19 he entered the Vaults.
On level 19 he found the Acid Spitter!
He managed to clear the Vaults completely!
On level 20 he was foolish enough to enter Limbo!
On level 20 he assembled a nano-shrapnel!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Medical Powerarmor!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack reloads his rocket launcher.
You use a hatred skull. You feel like a killing machine! You need to taste
blood!
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
Targeting canceled.
You need to taste blood!
You need to taste blood!
You dodge! You need to taste blood!
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
116 brave souls have ventured into Phobos:
75 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
36 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
28 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------
24
Nightmare! / Re: [N!|AoSh|90%|YAVP] First try on nightmare=first diamond win
« on: March 08, 2019, 21:57 »
Like I said, I barely even used the focused double shotgun--jackhammer (or super shotgun if you find it instead) renders that gun mostly obsolete. The only reason it saw use at all was because of juggler.
And I wouldn't go so far as to try an "easy" angelic badge, considering I haven't been able to reach level 8 on nightmare since this first run. I must've gotten real lucky.
And I wouldn't go so far as to try an "easy" angelic badge, considering I haven't been able to reach level 8 on nightmare since this first run. I must've gotten real lucky.
25
Discussion / Are there any angelic badges that haven't been won yet?
« on: March 02, 2019, 19:03 »
I'm definitely not on the level of pursuing angelic badges yet, but I am curious about them. Are there any badges that nobody has claimed yet? And for that matter, what's the most that any one person has?
(The only one that stands out to me as being likely to be unclaimed is the speedrun badge, but I say that not having tried any).
(The only one that stands out to me as being likely to be unclaimed is the speedrun badge, but I say that not having tried any).
26
Century Lounge / Re: [U|Ao100|84%|YAVP] Level cap so close, yet so far away
« on: March 02, 2019, 18:26 »
I didn't have 100% before then, no. I never intended to go for 100%, but even if I did level 24 completely kicked my butt and I had to flee with a homing phase device (I know the exact level number because it was a "you're being targeted" level--I ended up with three archviles and a bunch of other strong enemies surrounding me because every time I tried to fall back to a better position I ran into more enemies). I also skipped a few out-of-the-way enemies in some other levels.
27
Century Lounge / [U|Ao100|84%|YAVP] Level cap so close, yet so far away
« on: March 02, 2019, 17:56 »
Finished this run a few days ago, might as well make a forum thread now.
I fully admit that I used the wiki to tell me the assembly for nanomanufacture ammo, along with a bunch of other info. Without two infinite-ammo guns this run would have been a lot harder.
Most notable bit of good RNG was getting the Enviroboots on level 20. Total fluid immunity takes a lot of the sting out of Ao100, though I kept my modded plasteel boots for speed. None of the other uniques I found were even worth carrying. The most amusing RNG was when I found the Nuclear BFG on two levels in a row, long after it would be useful.
I was really frustrated when I did the math around level 80 and realized it was impossible to hit level 25 and get the medal for that; the most optimistic estimate put me midway through level 24 despite killing almost everything before that point. So I said screw it and just stairdived for the last 15 levels or so. I guess if I want that medal I have to either do it on nightmare or play 666, neither of which sound like a good use of time.
I fully admit that I used the wiki to tell me the assembly for nanomanufacture ammo, along with a bunch of other info. Without two infinite-ammo guns this run would have been a lot harder.
Most notable bit of good RNG was getting the Enviroboots on level 20. Total fluid immunity takes a lot of the sting out of Ao100, though I kept my modded plasteel boots for speed. None of the other uniques I found were even worth carrying. The most amusing RNG was when I found the Nuclear BFG on two levels in a row, long after it would be useful.
I was really frustrated when I did the math around level 80 and realized it was impossible to hit level 25 and get the medal for that; the most optimistic estimate put me midway through level 24 despite killing almost everything before that point. So I said screw it and just stairdived for the last 15 levels or so. I guess if I want that medal I have to either do it on nightmare or play 666, neither of which sound like a good use of time.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Dave, level 23 Hell Baron Colonel Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 306053 turns and scored 1883646 points.
He played for 17 hours, 45 minutes and 38 seconds.
He was a man of Ultra-Violence!
He killed 3335 out of 3954 hellspawn. (84%)
He was an Angel of 100!
He saved himself 9 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Experience Medal
Centurial Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
#############........######...###.###########.....V##.#####
###########.hB.=====..|####...####..########.......#...####
#####..###..h...====.....##....###..######....====.h.h.h###
####.......##............##.....##...##===.=======......##.
#....==..####..#..##............###...=.=========..........
....===..#..h.....#.......%#.%...#....=.#=======..#####.##.
...=====.#.######.#h.....%###....%.....##====}....#...#..##
0#0=====...+....#.B...................%##.===..#../.h}#h###
#...=====0h#....#.###....==.........===..===...#..#...#...#
..MB======+#...|#.......====.......====........#".#...#..h.
..#..=====.######........===.......======.....##..#####..==
.###..====.........................=======..............===
.####.====...####.....####..........======%..B..........==.
..###.===...######...#####..==X...##..====....#0..##.V..Mhh
0..##......#######...#####==.==..##.....V....###.####.....#
...###....#######...######=====..###0##B.#...###########h..
..M###M...#######..#######.===..######...##.#############M.
#.######..#######.#########===.########.###################
###########################################################
-- Statistics ------------------------------------------------
Health 143/100 Experience 638392/23
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 5)
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoB->SoB->HR->Fin->Fin->WK->WK->TH->MCe->HR->DM->Iro->Jug->EE->Iro->HR->EE->Fin->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (68%) (AP)
[b] [ Weapon ] nanomachic rocket launcher (6d6) (T1)
[c] [ Boots ] Enviroboots [0]
[d] [ Prepared ] shell box (x100)
-- Inventory -------------------------------------------------
[a] nanomachic plasma rifle (1d7)x6 (T1)
[b] hyperblaster (2d4)x3 [40/40] (T1)
[c] missile launcher (6d8) [4/4] (P2T3)
[d] nuclear BFG 9000 (10d6) [40/40] (P2)
[e] nuclear BFG 9000 (8d6) [40/40]
[f] Jackhammer (8d3)x3 [9/9]
[g] cerberus phaseshift armor [2/2] (100%) (P)
[h] energy shield [0/0] (100%)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] homing phase device
[n] homing phase device
[o] shockwave pack
[p] plasteel boots [4/4] (100%) (APT)
[q] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 25% feet 100%
-- Kills -----------------------------------------------------
233 former humans
299 former sergeants
357 former captains
154 imps
53 demons
446 lost souls
93 cacodemons
112 hell knights
331 barons of hell
183 arachnotrons
12 former commandos
48 pain elementals
249 revenants
200 mancubi
264 arch-viles
41 nightmare imps
84 nightmare cacodemons
73 nightmare demons
33 nightmare arachnotrons
3 nightmare arch-viles
6 elite former humans
7 elite former sergeants
4 elite former captains
3 elite former commandos
31 bruiser brothers
5 shamblers
3 lava elemental
6 agony elementals
2 Cyberdemons
-- History ---------------------------------------------------
On level 9 he assembled a tactical shotgun!
On level 15 he assembled a hyperblaster!
He left level 20 as soon as possible.
On level 21 he found the Enviroboots!
On level 24 he was targeted for extermination!
On level 24 he found the Cybernetic Armor!
He sounded the alarm on level 25!
On level 27 he found the Butcher's Cleaver!
On level 30 he found the Hellwave Pack!
On level 34 he encountered an armed nuke!
On level 38 he ran for his life from lava!
On level 41 he assembled a nanomanufacture ammo!
On level 41 he found the Trigun!
On level 43 he found the Anti-Freak Jackal!
On level 44 he was targeted for extermination!
On level 48 he found the Necroarmor!
On level 49 he stumbled into a nightmare arachnotron cave!
On level 50 he assembled a environmental boots!
On level 52 he was targeted for extermination!
On level 53 he ran for his life from lava!
On level 54 he assembled a cerberus armor!
On level 56 he found the Acid Spitter!
On level 59 he stumbled into a nightmare demon cave!
On level 61 he assembled a nanomanufacture ammo!
On level 62 he stumbled into a complex full of revenants!
On level 64 he assembled a assault rifle!
On level 66 he encountered an armed nuke!
On level 67 he found the Jackhammer!
On level 70 he stumbled into a nightmare cacodemon cave!
Level 72 was a hard nut to crack!
Level 80 was a hard nut to crack!
On level 84 he was targeted for extermination!
He left level 84 as soon as possible.
Level 85 was a hard nut to crack!
On level 86 he stumbled into a complex full of revenants!
On level 87 he found the Medical Powerarmor!
He left level 90 as soon as possible.
He left level 91 as soon as possible.
Level 94 was a hard nut to crack!
He left level 95 as soon as possible.
He left level 97 as soon as possible.
He left level 98 as soon as possible.
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You hear the scream of a freed soul! You hear the scream of a freed soul! You
hear the scream of a freed soul! There are stairs leading downward here.
Fire -- Choose target...
You see : out of vision
The missile hits the hell knight. There are stairs leading downward here.
Fire -- Choose target...
You see : out of vision
You hear the scream of a freed soul! You hear the scream of a freed soul!
There are stairs leading downward here.
Fire -- Choose target...
You see : out of vision
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
104 brave souls have ventured into Phobos:
67 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
33 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
26 killed the bitch and survived.
6 showed that it can outsmart Hell itself.
--------------------------------------------------------------
28
Nightmare! / [N!|AoSh|90%|YAVP] First try on nightmare=first diamond win
« on: March 02, 2019, 17:37 »
Just earned my first diamond badge. Amusingly, this was my very first time playing on nightmare, giving me a 100% win rate on nightmare so far. (Though hunter gold is pretty good practice for Nightmare). Even more amusingly, I wasn't even planning to win at first--I misread gatekeeper platinum and thought it was about level 1, so I started a AoSh run thinking that would be an easy badge. It wasn't until Hell's Armory I realized that A: I might win and B: I was easily maintaining >90% kills.
Overall everything after level 8 was a bit underwhelming. I was expecting to see nightmare enemies and elites everywhere, or at least to see something substantially nastier than what I saw on Hunter Gold. Strategy was basically to, whenever possible, corner shoot and then back up to finish enemies off in a doorway at an angle where recoil wouldn't move them. That plus some barrel pushing was enough for 90% kills even skipping the last level. I had ammo, skulls, medkits and kills to spare. I only even took whizkid to add the Fireshield assembly to my list (by then I had found Jackhammer, which makes the focused double shotgun obsolete).
Then again, maybe everything after Hell's Armory felt underwhelming because that's when I found Jackhammer, and that gun is gamebreaking in AoSh.
Now that I've proved to myself Nightmare isn't so scary, I'm sure I'll be knocking out more platinum and diamond badges in the future. (I already have 5 other platinums but I don't think I'll make forum threads for the older ones).
Overall everything after level 8 was a bit underwhelming. I was expecting to see nightmare enemies and elites everywhere, or at least to see something substantially nastier than what I saw on Hunter Gold. Strategy was basically to, whenever possible, corner shoot and then back up to finish enemies off in a doorway at an angle where recoil wouldn't move them. That plus some barrel pushing was enough for 90% kills even skipping the last level. I had ammo, skulls, medkits and kills to spare. I only even took whizkid to add the Fireshield assembly to my list (by then I had found Jackhammer, which makes the focused double shotgun obsolete).
Then again, maybe everything after Hell's Armory felt underwhelming because that's when I found Jackhammer, and that gun is gamebreaking in AoSh.
Now that I've proved to myself Nightmare isn't so scary, I'm sure I'll be knocking out more platinum and diamond badges in the future. (I already have 5 other platinums but I don't think I'll make forum threads for the older ones).
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Dave, level 15 Arch-Vile Colonel Scout,
defeated the Mastermind at the City of Dis.
He survived 94689 turns and scored 661286 points.
He played for 7 hours, 24 minutes and 54 seconds.
He opposed the Nightmare!
He killed 1191 out of 1320 hellspawn. (90%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 2
-- Awards ----------------------------------------------------
Cyberdemon's Head
Mastermind's Brain
UAC Star (gold cluster)
Hell Armorer Badge
Shottyman Platinum Badge
Shottyman Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
####................................#####################>#
###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
.........####.....####.....####.........###################
.........####..............####..........##################
..........................................#################
..####............................####....#################
.&####............................####....#################
..####............................####....#################
..####............................####....#################
..........................................#################
.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####........####################
##.......####.....####.....####X......#####################
###...............####.....%.........######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 91/70 Experience 103772/15
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 1)
Shottyman (Level 1)
Shottyhead (Level 1)
HR->Rel->Rel->SM->Fin->Jug->MSh->HR->Fin->WK->DM->Iro->Int->Int->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] fire shield [4/4] (200%)
[b] [ Weapon ] Jackhammer (8d3)x3 [0/9]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x44)
-- Inventory -------------------------------------------------
[a] focused double shotgun (8d4)x2 [2/2]
[b] tactical shotgun (8d3) [5/5]
[c] phaseshift armor [2/2] (100%)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x27)
[h] shotgun shell (x50)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] phase device
[r] homing phase device
[s] bulk mod pack
[t] blood skull
[u] fire skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 95% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
126 former humans
100 former sergeants
82 former captains
175 imps
90 demons
332 lost souls
71 cacodemons
28 hell knights
57 barons of hell
14 arachnotrons
15 former commandos
29 pain elementals
12 revenants
12 mancubi
16 arch-viles
8 nightmare imps
4 nightmare cacodemons
14 nightmare demons
2 bruiser brothers
1 shambler
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Jackhammer!
On level 9 he assembled a tactical shotgun!
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a tactical boots!
On level 12 he found the City of Skulls.
On level 12 he assembled a focused double shotgun!
He wiped out the City of Skulls.
On level 16 he found the Tower of Babel!
On level 17 he found the Charch's Null Pointer!
On level 22 he assembled a fire shield!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : pool of blood
The Spider Mastermind flinched! The Spider Mastermind flinched! The Spider
Mastermind flinched! You need to taste blood!
You quickly reload the Jackhammer. You need to taste blood!
Fire -- Choose target...
You see : pool of blood
The Spider Mastermind flinched! The Spider Mastermind flinched! The Spider
Mastermind flinched! You need to taste blood!
Fire -- Choose target...
You see : out of vision
You need to taste blood!
Fire -- Choose target...
You see : out of vision
You hear the scream of a freed soul! Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
-- General ---------------------------------------------------
105 brave souls have ventured into Phobos:
67 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
34 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
27 killed the bitch and survived.
6 showed that it can outsmart Hell itself.
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