Quoting: Turgor
robably close to 50. One thing i've noticed is the very low hit ratio you have when using your fists or a knife (haven't gotten to the chainsaw this way yet :S).
Valid point. I'll take a look at that :/. Maybe make Brute increase ToHit as well as damage?
Quoting: Turgor
Another thing that i think will work well is cutting the amount of turns it costs to do a melee attack in half, for both the player and the enemies.
That's a good idea. At least for the knife and fists.
I'll try to beefup melee for 0.9.9.
Quoting: Kornel Kisielewicz
Maybe make Brute increase ToHit as well as damage?
yeah that would work well too. But maybe the bonus shouldn't be +4 for every level in that case.. You don't want to make it too easy ;)
Quoting: Thomas
Angel of melee:
Melee weapons gain +50% damage. Guns lose 50% damage.
I really like this one :-D.
Quoting: Turgor
Even when you use aggressive tactics, you'll miss around 50%, where you'd miss only around 20% with weapons like the pistol and the chaingun.
i think that this statement of me was mainly out of frustration.. i've tested it again, and especially against former humans and sergeants the hit ratio is actually about the same as with the gun. Against demons and imps it is somewhat lower though, but not as low as i stated above.. so sorry about that 0.o
this doesn't mean that i don't think an even better hit ratio would benefit melee combat (like making brute increase to hit as well)