Chaosforge Forum
DoomRL => Requests For Features => Topic started by: knlbr on August 11, 2007, 11:26
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[a] [ Armor ] red armor [1/4] (16%)
[b] [ Weapon ] advanced pistol (2d8) [10/13] (D3R3S3M3)
[c] [ Boots ] protective boots [2/4] (44%)
[d] [ Prepared ] advanced pistol (2d4) [3/6]
if i could just press Z and put mods on my off-handed advanced pistol as well... :(
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Heh. I've never seen another advanced pistol in AoMR.
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i came across one on the early 10s i think it was.
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I have seen this happen a fair number of times, and it's annoying as hell to not be able to switch and put mods on your second advanced pistol. It seems rather dumb that in AoMr a secondary advanced pistol isn't worth any more than an ordinary one you could snag off a former human.
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Wasn't that implemented in the beta?
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i don't have the beta so i don't really know. maybe BDR, although having access to the beta, doesn't use it?
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I'm about 90% sure that this feature still isn't in. I admit I haven't played DoomRL recently, though..
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Implemented.