Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Const on August 12, 2007, 06:05
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Hello.
I was play a game, and was generated in the room withot door.
Unknown command. Press "?" for help.
Screenshot created.
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Pig Armor : green armor [1/1] (84%) Phobos Base Lev3
Health: 16% Exp: 1/86% Weapon: shotgun (6d3) [1/1]
coward
Angel of Purity challenge, difficulty HNTR.
Operational system Windows XP.
Is it RNG joke or what?
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Good find; Kornel definitely needs to look into this.
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There is a phase device lying here.
Screenshot created.
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hurtme Armor : none Phobos Base Lev7
Health: 104% Exp: 4/58% Weapon: chaingun (1d6)x5 [50/50]
coward
Hurt Me Plenty, win-0.9.8.7
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There is a phase device lying here.
Screenshot created. *ascii*
Hurt Me Plenty, win-0.9.8.7
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There is a phase device lying here.
Screenshot created.
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hurtme Armor : none Phobos Base Lev7
Health: 104% Exp: 4/58% Weapon: chaingun (1d6)x5 [50/50]
coward
Hurt Me Plenty, win-0.9.8.7
...but you got a phase device!You're saved! =D
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Hint: perhaps this bug can happen at the right side of maze levels.
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Got another no-exit-room bug for you:
You need to taste blood!
Screenshot created.
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Jubei Armor : blue armor [2/2] (100%) Phobos Base Lev10
Health: 128% Exp: 5/14% Weapon: chaingun (1d6)x5 [50/50]
aggressive berserk
As always it’s a DooMRL version 0.9.8.7 with sound running on Windows 98. Playing a standard game on I’m too young to die! difficulty.
However I’ve managed to blow my way out of this situation using a handy rocket launcher and–
Fire -- Choose target... Boom! You hear the scream of a freed soul! You
need to taste blood!
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Jubei Armor : blue armor [2/2] (81%) Phobos Base Lev10
Health: 122% Exp: 5/14% Weapon: rocket launcher (4d4) [0/1]
aggressive berserk
It’s a maze level and I’m on the right hand side. Seems that there is a pattern forming as Const pointed out earlier, though three samples isn’t much to go on. Also, don’t know if it’s any help to know that the rest of the level was there as normal – but it was there as normal.
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How could you launch a rocket in such a small room, only loosing 6HP?!
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3HP, actually. 6% but 3HP. Or maybe he had Ironman, making that 6% more hit points. And TaN.
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Mraz: He had blue armor on, and it's quite possible he had Tough as Nails to boot. Also, the damage of a rocket launcher is 4d4 or 4-16, so it's not impossible, just at the low end of the scale.
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Don’t forget berserk ;). I have no idea what it does but it does make everything easer.
And yes I had at least one point on Ironman and a few (1-2) in Tough as Nails. It wasn’t really that much of a miracle come to think about it, though I was preparing to say “goodbye cruel world” until I realise I could just blow my way out. Lucky thing I did really, it was quite a good run (for my standards, anyway :p).
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Berserk grants a 1.4x multiplier to damage and reduces the speed of all actions; that's why it makes everything easier. :P
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Bug with rooms fixed, thanks to all :)