Chaosforge Forum
DoomRL => Discussion => Topic started by: RepoRipper on August 21, 2007, 14:33
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IN ONE TRY! i savescum, but i had just completed it and i needed the 40 cacos melee'd to fulfill Cacodemon rank requirement. so i loaded at Hell level 3, having just murdered the Angel of Death, and not even meaning to i went through entire game without 1 save.... then at the mortuary, i won.....WHAT! IN AoB!!!! WOW.....
oh btw Kornel could u please fix the Enemy Spawn Levers so they can spawn infintely. TY. Exp is a pain.
on side note...i seem to rock at AoMc! hint, pickup and use health paks u find, so that BoH's and HK's cant use em. also use shotgun, as u will never miss even in coward mode. and obviously get Badass 3 asap.
one more thing. i found an ADVANCED DOUBLE SHOTGUN!....in AoB......HFSTBS!
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oh btw Kornel could u please fix the Enemy Spawn Levers so they can spawn infintely.
Wouldn't that be a little too easy?
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Actually I fixed it so it DOESN'T spawn infinitely :P
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You could make it so that it'll spawn tougher enemies from later on. Sure would be nice to be on level 2 and go "Mm, this is the fifth time for the same spawn... Oh, a Hell Knight. Drat".
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You could make it so that it'll spawn tougher enemies from later on. Sure would be nice to be on level 2 and go "Mm, this is the fifth time for the same spawn... Oh, a Hell Knight. Drat".
Actually, that'd be rather easy. Assuming a difficulty of H or above, one would most likely have a chaingun by then, thanks to Human Captains, and the enemies don't seem to move for a good three rounds after they're spawned. Hell, even an Arachnotron from one of those levers wouldn't be that scary with those initial free turns.
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As much as I like the levers for spawning, I tend to stay away from them because I've lost too many games thinking I could take whatever came out and finding myself overwhelmed. Different types of levers would be fun, of course, like a teleporter or something, but so far I don't see an experience dump being very fair to the game :)
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Actually, that'd be rather easy. Assuming a difficulty of H or above, one would most likely have a chaingun by then, thanks to Human Captains, and the enemies don't seem to move for a good three rounds after they're spawned. Hell, even an Arachnotron from one of those levers wouldn't be that scary with those initial free turns.
Hell, with the Son of a Gun boosts and speed mods, you could take three Viles with a pistol as long as they spawn in view. You can't exactly scum Viles very often, but you can. :D
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wow conker... thats insane.
sorry kornel, its just.... OH
now i remember why i said that, because ive entered a level and gotten (smell of a massacre) which means spawn lever, then i go through everything, dont get ANYTHING hit by explosions, then end up finding 3 or 4 levers, i press em, does whatever, 1 does "you pull the lever..... there is a lever here" which means it activated, or else it says nothing happens, but NOT a SINGLE enemy spawns anywhere! is it that the spawning is linked to still living monsters????
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RepoRipper - I've noticed that *exact* same bug a few times. I think it may be triggered by room wall changes, but it doesn't happen very consistently so I can't really "prove" it.