Chaosforge Forum

DoomRL => Requests For Features => Topic started by: DisaffectedBeta on September 16, 2007, 02:02

Title: resurrecting an old item, then killing it again
Post by: DisaffectedBeta on September 16, 2007, 02:02
Going to resurrect an old beast for a moment so I can stop thinking about it.  I get the feeling that Kornel is nearing some sort of new release, so this is more a philosophical debate than anything.  The light amplification visor: maybe it could extend sight range for a limited period, or maybe show monster blips for a split second?

There, I feel better.
Title: Re: resurrecting an old item, then killing it again
Post by: Kornel Kisielewicz on September 16, 2007, 10:16
I'm all for (along with a head slot). Unfortunately this wont happen until I rewrite the Vision code -- and this one in turn needs a rewrite of the AI :/
Title: Re: resurrecting an old item, then killing it again
Post by: DisaffectedBeta on September 17, 2007, 00:40
I guess my standpoint has been something like...  reproducing the old items and monsters even if their implimentation wouldn't match what was in Doom.  You could just have all the old items, even if they didn't do quite the right thing anymore.  You seem to be taking the harder route, but it'll give a more authentic doomish experience when you're done, which is admirable.  Just don't burn yourself out!!