Chaosforge Forum
DoomRL => Bug Reports => Topic started by: DisaffectedBeta on December 25, 2007, 07:33
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Hey. Play feels a lot smoother. Yes, it's friendlier to newbies, as I don't die as often :) When I do die it's often really my fault instead of just partially my fault :) Good difficulty balance! And the automodding of basic weapons makes it much more fun, as you don't have to wait for spawns anymore.
Got an error while being an unstoppable dual-wielding pistoleer in the pistol angel challenge level:
Tplayer__dofire 615 dfplayer.pas
tplayer__aicontrol 896 dfplayer.pas
tbeing__action 775 dfbeing.pas
tbeing__call 788 dfbeing.pas
tlevel_tick 744 dflevel.pas
tdoom__run 374 doombase.pas
main doomrl.pas(ced?)
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i suppose it is similar to this bug: http://forum.chaosforge.org/index.php?topic=1207.0 (http://forum.chaosforge.org/index.php?topic=1207.0)
what traits do you have?
also i suppose that its highly reproducable and they already got rid of it on beta forums... so we re not helping much... =)
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Seems to be the same sort of thing, thanks for pointing it out. I don't see why reporting the bug isn't helping, though, unless attitudes have changed since last I attended the forums.
Should I give up on my saved game, that keeps dying every time I try to shoot, or would a patch fix things without my having to redo from scratch?
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It's already fixed in the source, thanks :). Multiple bug reports are helpful if they add new info.
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Should I give up on my saved game, that keeps dying every time I try to shoot, or would a patch fix things without my having to redo from scratch?
in my case swapping pistols helped. though you'll lose extended magazine advantage...