Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Karry on December 25, 2007, 13:52

Title: Whizkid condemned
Post by: Karry on December 25, 2007, 13:52
I guess its not a bug per se, rather an oversight, maybe, but nevertheless i officially inform everyone who is concerned, that Whizkid trait is not working anymore, since the maximum mods on a weapon seems to be maxed at 6. Therefore, first Whizkid will give you 2 extra mod space on advanced weapon, while 2nd Whizkid will give you nothing at all.
Title: Re: Whizkid condemned
Post by: Potman on December 25, 2007, 15:10
Does it work properly with normal weapons?
Title: Re: Whizkid condemned
Post by: Karry on December 25, 2007, 15:55
It probably does, but are you saying that you're willing to waste two levels on Whizkid just to add two extra mods on a normal weapon ?
Maybe there are certain situations to do this, now and then, but those gotta be so rare...
Title: Re: Whizkid condemned
Post by: Potman on December 25, 2007, 16:01
Advanced weapons are so rare that I just might be willing to do that sacrifice sometimes.
Title: Re: Whizkid condemned
Post by: Karry on December 25, 2007, 16:10
What for ? Instead you could take a Reloader or SoaB, and it would apply to ALL your weapons, instead of just one. Well, the magazine extension cant be replicated, but yet again - the Reloader ! And Hellrunner.
Title: Re: Whizkid condemned
Post by: Kornel Kisielewicz on December 25, 2007, 17:30
Bugtrack it, I'll check this later.
Title: Re: Whizkid condemned
Post by: Kornel Kisielewicz on December 25, 2007, 18:21
Um, Karry, I think you didn't notice that there is a cap of 3 on a single mod type -- that is you can only have 3 X mods on one weapon... So if you only applied damage and magazine mods, you could go with WhizKid only as far as D3M3. You COULD however add two speed mods. I tested it both with adv. pistols and adv. other weapons.
Title: Re: Whizkid condemned
Post by: Karry on December 25, 2007, 23:18
My mistake, then.