Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Karry on December 25, 2007, 13:52
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I guess its not a bug per se, rather an oversight, maybe, but nevertheless i officially inform everyone who is concerned, that Whizkid trait is not working anymore, since the maximum mods on a weapon seems to be maxed at 6. Therefore, first Whizkid will give you 2 extra mod space on advanced weapon, while 2nd Whizkid will give you nothing at all.
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Does it work properly with normal weapons?
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It probably does, but are you saying that you're willing to waste two levels on Whizkid just to add two extra mods on a normal weapon ?
Maybe there are certain situations to do this, now and then, but those gotta be so rare...
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Advanced weapons are so rare that I just might be willing to do that sacrifice sometimes.
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What for ? Instead you could take a Reloader or SoaB, and it would apply to ALL your weapons, instead of just one. Well, the magazine extension cant be replicated, but yet again - the Reloader ! And Hellrunner.
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Bugtrack it, I'll check this later.
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Um, Karry, I think you didn't notice that there is a cap of 3 on a single mod type -- that is you can only have 3 X mods on one weapon... So if you only applied damage and magazine mods, you could go with WhizKid only as far as D3M3. You COULD however add two speed mods. I tested it both with adv. pistols and adv. other weapons.
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My mistake, then.