Quoting: jake250
ArchVile (I don't know how they would work though)
He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.
Quoting: jake250
Mancubus (Again, it would be a strange addition, it realy depends on how you make them)
Why? A rocket wielding giant :-).
Quoting: jake250
Pain Elemental (we are going to beat down a load of lost soul :P)
Fun :-D
Quoting: jake250
Revenant (kinda weird :P)
Why?
Quoting: jake250
Spider Mastermind
That depends on wether I add some addiotional levels.
Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)
This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.
I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/
Quoting: jimmyj
well, my idea was pretty bad :(
Its not exactly bad, just not included in any doom game, which almost automaticly remove the Doom feel.
Quoting: Kornel Kisielewicz
Why?
The Revenant's speciality is the rocket following you. How would it work? Does it simply make it an ennemies like all other? If so, IMO, there is not much point in including it. Maybe some originality could be used here.
Quoting: Kornel Kisielewicz
I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/
If you ever have some free time : (http://doomdepot.doom2.net/), you can download the PC remake of Doom 64, Absolution, which includes some new stuff.. Well, I recomend you download it and try it some days! (You only need Doom2.wad, if you don't have this then forget it :/)
Quoting: Kornel Kisielewicz
although the Shambler from Quake is running through my mind
Save it for QuakeRL ;).
Quoting: jake250
You only need Doom2.wad, if you don't have this then forget it
I'm betting my life: if he doesn't, he will in a few hours after he decides he needs them :). After all, Internet is big...
Oh, and good ol' Gmail is still an option ;).
Quoting: Igor Savin
Save it for QuakeRL ;).
That's left for Carceri ;-).
Quoting: Igor Savin
After all, Internet is big...
Oh come on, don't make me download/play anything -- I already have little spare time for anything ;-).
Quoting: Kornel Kisielewicz
Oh come on, don't make me download/play anything -- I already have little spare time for anything ;-).
OK ;). Poor lil' Kornel...
Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)
Quoting: Kornel Kisielewicz
This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.
How is, it become visible only 2 spaces away sounds?
Quoting: Zephyre Syx
How is, it become visible only 2 spaces away sounds?
That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it. Maybe I'll introduce them only in special level types.
Quoting: Kornel Kisielewicz
That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it.
Do you know "Scottland Yard"? *g*
The hunt for invissible Mr. X - his figure stands only all six turns on the board. So, if the spectres would be that way while being far away... hmm... no idea, if that would help *g*
.oO( oh god, my English is so bad... it's too early to write in English *g* )
Quoting: Gezol
But lost souls seem like they would work very well. They might be a bit too easy though...
too easy?? if you just cleared half a level, littering the floor with corpses, and then they all got resurrected as lost souls, that could prove a nasty surprise! (ever got to the City of Skulls?)
Especially if you still have to deal with that Archvile.
Quoting: Mihilist
Do you know "Scottland Yard"?
Yeah i remember playing that like 15 years ago.. but making spectres visible every 6th turn doesn't seem right to me..
Quoting: Kornel Kisielewicz
if Mancubuses would drop rockets you would have nothing against it, kheh
I would.. The fact that mancubus are actualy shothing fireball and not droping rocket are important factor not only to keep the game doomish but also... yeah, its simply not doom if they drop rockets.