Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Blade on January 20, 2008, 06:42
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Is it possible to:
1 - Make running not so fast, with some delay between every move and with possibility to interrupt running by pressing space(or any other key)? Like in Frozen Depth.
2 - Create string in DooMRL.ini to ajust maximum length of stored messages?
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About 2: Isn't that just what the 'MessageBuffer' variable does!?
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D'oh!
Overlooked it. Ok, then only 1-st.
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I'd be happy if I could set it so taking damage interrupted repeated same keystrokes, or at least cleared the keybuffer.
The phone seems to always ring as I'm moving back through a previously-cleared room to go grab that health globe before I finish up the uncleared rooms on the level, and a former captain comes out a door-- and three steps and half a second later ends my game.
And yet I never learn to stop playing when I answer the phone...
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I'd be happy if I could set it so taking damage interrupted repeated same keystrokes, or at least cleared the keybuffer.
The phone seems to always ring as I'm moving back through a previously-cleared room to go grab that health globe before I finish up the uncleared rooms on the level, and a former captain comes out a door-- and three steps and half a second later ends my game.
I had the same problem(but without a phone part) until i changed "run" key (http://forum.chaosforge.org/index.php?topic=1347.0) and began to use it instead of multi-tapping.))