Quoting: Anticheese
Great, So do you know what the definate cause of this bug is?
Monsters on a given level are held in a fixed sized array. The system didn't check for array overflow when generating additional monsters (with the lever).
Quoting: Turgor
why do i say monsters when i usually call them enemies? and so you write this game in pascal, eh Kornel?
You didn't know that? Anyway, it's not "just" pascal... it's FreePascal ^_^