Quoting: jake250
They would be too easy to avoid then.. Im not for that. Remember in Doom all these slow projectiles are hell so slow you can dodge them with so much ease a baron of hell is no treat compared to a Former Human...
Why don't just make them faster than 1 cell/turn?
Something like 3 cells/turn or so. Anyway you will probably take splash damage if there is a wall nearby.
I just dont believe i cant evade a firebolt flying from the bound of my sight range.
Quoting: Anticheese
How about a movement ratio for fireballs as the fireball moves 4 squares per player turn
A player doing what? Moving? Opening doors? Reloading a shotgun? Firing a rocket launcher? Only 2 of those take the same amount of time you know.
Quoting: Thomas
A player doing what? Moving? Opening doors? Reloading a shotgun? Firing a rocket launcher? Only 2 of those take the same amount of time you know.
I didn't mean speed must be *exactly* 3 cells/turn.
Just make it high enough so projectiles couldn't be evaded without an effort.
But if you concentrate on dodging, you certainly should be able to do it.