Chaosforge Forum
DoomRL => Bug Reports => Topic started by: ParaSait on June 26, 2008, 13:59
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Hasn't anyone noticed that in the current version "collecting" monsters (Former humans, BoH's, ...) always try to grab levers? It occurs a lot that I shoot a formie while he was constantly standing on a lever, as if he wants to take it! =)
So it seems that the AI code takes levers for items and that gives weird stuff like this.
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if I recall, this is pretty old
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It was since first version(s).) I suppose it can be hard to change without rewriting engine (because to save a status of surface beneath a lever, levers was made as items, and because monsters are trying to pick up items), except hard-coding check for monsters, is an item they see is a lever or not.
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Of course, I don't know what the DoomRL engine looks like, but why not simply make a seperate tile type for levers? So levers aren't items, but levers are uhh... levers =)