Quoting: Kornel Kisielewicz
I'll comment on this more thoroughly once I have the time :-/. As for now I'd like to hear more opinions ^_^
You heard the man, Flame away.
Quoting: Anticheese
For a level editor I envisaged something like what is found in Megazeux (http://www.digitalmzx.net/) (Simple game creation system using a modified ASCII character set).
Not to go off topic, but I prefer ZZT (http://zzt.the-underdogs.org) over MegaZeux- simplicity is fun! ^_^
Getting back on topic, you mentioned before that prepacking all the Doom music with the game (and choosing which song plays on which level) would be a good idea. The game already comes with Doom I music =p
E1M1 - Hangar always plays on Phobos 1F, and I think the songs play sequentially from there. (Never got to Level 20 to see if E2M8 - The Tower of Babel plays when you come face-to-rocket launcher with Cyberdemon, though.)
Baphomet would also be a cool thing to see, but would Kornel Kisielewicz's Head on a Stick be on the other side of the wall? Would we hear a distorted "Zciweleisik Lenrok em taefed tsum uoy emag eht niw ot!" when we get within his sight range? =p
Quoting: sn0rb
Zciweleisik Lenrok em taefed tsum uoy emag eht niw ot!
Come on :-)
Also AFAIK DoomRL only comes with Doom I music..
Quoting: sn0rb
E1M1 - Hangar always plays on Phobos 1F, and I think the songs play sequentially from there. (Never got to Level 20 to see if E2M8 - The Tower of Babel plays when you come face-to-rocket launcher with Cyberdemon, though.)
Nope, Just got up to the cyberdemon and it playes Number 12 - Nuclear plant.
Quoting: flap
- Being able to write text between levels
You mean like how in Doom I and II there was the occasional part where a tiled background would display and plot info would write itself?
Quoting: flap
- Eventually, have multiple exits which brings to different levels. So there is different path. The text sent with the different path can be different. (exemple, instead of 20 levels there are 30. In level 1, there are two stairs, one going to number 2, on to number 3. Both have a stair to go to number 4). With this you could imagine different endings.
Ooh I really like this one! In theroy I think it can be done now, By having one level that is normal and the rest of the levels as "Special Levels" (only this time without the red >"
Quoting: flap
By the way, if there are no multiple store level, there could at least be some impassable tiles, like "pits". You can see and fire through, however you can not go through. And maybe windows : you can see and fire through, however, noone can go through.
There was a post, a long time ago..It suggested a "Void" type map, Think narrow bridges, Lots of impassable pits. However the catch was that if you got pushed into a pit (Say, By shotgun or rocket) then you pretty much died.
Perhaps that suggestion could be modified, Modified being one of two things:
A - End Level Pits (You know, In Doom I and II there were some levels towards the end where you jumped down a pit to finish the level instead of the conventional "Push the button, Igor."
B - Falling off a pit wont kill you, The next level is generated (or loaded depending on whether you are playing conventional mode and campaign mode) and you will appear in the square relating to your position, If it happens to be a pit or other dangerous terrain, Tough luck.
I would imagine also that being damaged for 40% or so of your health would not be out of the question for falling off non-endlevel pit.
And that if you fell on an enemy he would perhaps cuishon (Spelling error) your fall to the tune of "He dies, You take half damage."
I would also imagine that if you landed on the cyberdemon, He would merely be very pissed off.
Quoting: flap
To make choice between stairs more interesting, and add a little bit of color, maybe could some tiles wear a bit of text (when you l-ook at them).
I like this one, I really do...
I think that the special "Text when you l-ook" tiles would be a great addition but really underrecognised (How many people take the time to "L" at everything though..
Thanks for your parting comments, I hope you will drop in again sometime..
More comments please :-)
Quoting: Anticheese
The next feature would be a Level Editor
Awsome idea. i like it