Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Elnar on August 19, 2008, 01:36

Title: Sounds, Shotguns and Interface
Post by: Elnar on August 19, 2008, 01:36
First easiest part, sound - as I remember, Lost Soul sounds much more close to original in this combination
lostsoul.die    = "wav/dsfirxpl.wav"; / changed from dssklatk.wav
lostsoul.act    = "wav/dssklatk.wav";
lostsoul.hit    = "wav/dsdmpain.wav"; / changed from dssklatk.wav
lostsoul.melee  = "wav/dssklatk.wav";

Now hard part, shotguns - In this game they work as flamer in Warhammer, damaging enemies in "Template". It's complete different from Doom, and real shotguns. But in game one monster has inacurate weapon config - Mangubus. Shotguns with pellets can be created based on this weapon.

And Interface - in this game interface provides all needed information exept one thing, actual accuracy in each shot. We has only basic accuracy, but don't know ranged penalties and final result.
Title: Re: Sounds, Shotguns and Interface
Post by: Malek Deneith on August 20, 2008, 04:33
@accuracy - the info you need is here (http://forum.chaosforge.org/index.php?topic=1176.0) (and likely on wiki as well)