Chaosforge Forum

DoomRL => Discussion => Topic started by: JBudOne on January 23, 2009, 15:38

Title: Sensing Levers
Post by: JBudOne on January 23, 2009, 15:38
Hey guys, I've been playing DoomRL a lot lately, and I've been trying various strategies and tactics in my games; one of which is trying to figure out if a lever is beneficial or not. I think that levers are set up based on some algorithm, not just randomly - if this is true then it should be possible to guess the benefits of a lever without having to spend points in EE and Int. So far I've tested supply rooms (those really small rooms with a lot of enemies inside, and lots of rewards like armor, ammo and med packs), every time I've tried using the levers in those rooms they've proven to help me somehow. Does anybody here know about any of the other levers, or any other tricks in the area? Thanks =]
Title: Re: Sensing Levers
Post by: raekuul on January 23, 2009, 16:45
You will get Acid and Lava levers at the worst possible times. Always.
Title: Re: Sensing Levers
Post by: Kornel Kisielewicz on January 23, 2009, 17:43
raekuul, you're much closer to the truth than JBudOne :P
Title: Re: Sensing Levers
Post by: JBudOne on January 23, 2009, 18:22
Does that mean there's no way to sense what the levers will do? =[
Title: Re: Sensing Levers
Post by: raekuul on January 23, 2009, 20:39
Without intuition? Nope.
Title: Re: Sensing Levers
Post by: myuzinn on January 23, 2009, 23:16
I have a method to using levers.

1) Don't pull them if there are nearby barrels that can't be moved out of the way. If the room is small, make sure to check outside of it too.

2) Don't pull them unless the walk to outside the room only goes through 1 in-room tile at the maximum. If the lever is near a wall, try to arrange barrel or rocket explosions such that you destroy part of the wall to allow quick escape without destroying the lever.

Obviously, if you have a spare envirokit you can ignore 2), and with invul you can ignore both.

I miss out on a bunch of levers, but the levers I do pull almost never kill me.
Title: Re: Sensing Levers
Post by: Zi on January 25, 2009, 12:14
I have a method to using levers.

1) Don't pull them if there are nearby barrels that can't be moved out of the way. If the room is small, make sure to check outside of it too.

2) Don't pull them unless the walk to outside the room only goes through 1 in-room tile at the maximum. If the lever is near a wall, try to arrange barrel or rocket explosions such that you destroy part of the wall to allow quick escape without destroying the lever.

Obviously, if you have a spare envirokit you can ignore 2), and with invul you can ignore both.

I miss out on a bunch of levers, but the levers I do pull almost never kill me.
I really should stop pulling on levers in the middle of rooms...it's just too tempting!
Title: Re: Sensing Levers
Post by: ParaSait on January 25, 2009, 13:32
I really should stop pulling on levers in the middle of rooms...it's just too tempting!
Lol, same here!
It's like gambling; Once you start, you can't stop XD

(... Unless you pull an instant death lever =D)
Title: Re: Sensing Levers
Post by: metroidRL on January 25, 2009, 22:19
i always, (in level 2-5) pull lerver's with lava (i have bad luck with levers)