Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Potman on March 31, 2009, 07:28

Title: Things break too easily
Post by: Potman on March 31, 2009, 07:28
"Hi, I'm Dragonslayer, the ancient, all-powerful, mighty demon killing sword!"

"Hi, I'm red armor, and I can soak up massive amounts of damage when worn by the player! Unfortunately, right now I'm laying on the ground."

"Hi, I'm Megasphere, huge amounts of magical power compressed into tiny space!"

"Hi, I'm a single stupid imp. Here's my little fireball that barely scratches the enemy."

*Puff*

"AUGH! I'M SPLIT IN TWO! I'M DYING!"

"GYAAH, WHY COULDN'T THE PLAYER HAVE PICKED ME UP IN TIME?!"

"I DIDN'T EVEN GET A BADASS EXPLOSION!"

See the point?
Title: Re: Things break too easily
Post by: Potman on March 31, 2009, 08:43
Hey, sweet! I just found a Dragonslayer! And I'm pretty sure I know how to pick it up this time! Now I just have to-

*Puff*

(http://1d4chan.org/images/e/e8/Redrage.png)

Excuse me, while I go somewhere to vent up the emotions stirring inside me.
Title: Re: Things break too easily
Post by: ParaSait on March 31, 2009, 10:04
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)
Title: Re: Things break too easily
Post by: raekuul on March 31, 2009, 10:22
unless there's already an Item HP value somewhere in memory, it'd need considerable recoding.
Title: Re: Things break too easily
Post by: Captain Trek on April 04, 2009, 04:21
Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Title: Re: Things break too easily
Post by: ParaSait on April 04, 2009, 06:24
Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.
Title: Re: Things break too easily
Post by: metroidRL on April 06, 2009, 10:04
Quote
Hmm... Sounds like an "Item Damage" feature to me. Good idea! Tho I guess it would require some recoding (at least I think so?)

You do realise that the OP is actually talking about those retarded moments when an Imp or Cacodemon's blast will destroy that beautifal piece of loot right at your feet, even if it was something (such as armour) that should by all accounts have easily survived the blast, right?
Well yea, what I mean is for example: There is a 100% armor lying on the floor, an imp hits it, and the armor gets 5% damage instead of being instantly destroyed. And when you pick it up you get with a 95% damage points left.

yeah is frustrating see a red armor (yahooo) on level 7 and a stupid cacodemon hit the armor (wtf)
Title: Re: Things break too easily
Post by: Jarkko on April 07, 2009, 15:07
In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
Title: Re: Things break too easily
Post by: Vestin on April 08, 2009, 12:37
In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.
I second that. There's never a reason NOT to have more explosions if you can ;).
I also think that they should differ in regard to what's been blown up.
Here's my list of ideas for ammo explosion types:
10mm - sends bullets flying in all directions
shells - powerful explosion with a very small radius
rockets - powerful explosion, the less damaging, the further from ground zero you are
cells - mixed explosion. A few cells scatter in all directions, while the rest reaches a critical mass and creates a BFG-like explosion

This poses threats to us, offers us chances and allows some strategic decisions (quasi-remote controled detonators)...
Title: Re: Things break too easily
Post by: Melon on April 08, 2009, 15:40
In addition, rockets on the ground should explode when caught in an explosion. Could get messy with archviles resurrecting mancubi and revenants though :)

Oh, and a single rocket should create a small boom while a rocket x10 stack should make a KABOOM. Hehe, that would make luring monsters to doorways with dropped items even more fun.

So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:
Title: Re: Things break too easily
Post by: Potman on April 09, 2009, 03:43
So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:

Nothing, because our backpack is imprevious to all damage.
Title: Re: Things break too easily
Post by: Melon on April 09, 2009, 05:27
So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:

Nothing, because our backpack is imprevious to all damage.
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:
Title: Re: Things break too easily
Post by: Potman on April 09, 2009, 07:22
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:

What an ironic thing to say in this thread.
Title: Re: Things break too easily
Post by: Vestin on April 09, 2009, 08:14
Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.

Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)

But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...
Title: Re: Things break too easily
Post by: Melon on April 09, 2009, 10:50
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:

What an ironic thing to say in this thread.

I would love to see rockets flying out off the BackPack! when it gets caught in BFG or rocket blast [;
Title: Re: Things break too easily
Post by: rekenne on April 09, 2009, 14:23
Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.

Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)

But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...

ADOM needs to go to hell and die for EVERY TIME I have had a highly magic piece of AWESOME break due to falling fucking DOORS.
Title: Re: Things break too easily
Post by: raekuul on April 13, 2009, 15:00
Wait, there are people who don't shoot doors in DoomRL?
Title: Re: Things break too easily
Post by: Visalos on April 13, 2009, 15:20
I don't shoot EVERY door...
Title: Re: Things break too easily
Post by: ParaSait on April 13, 2009, 15:46
Uh I always open doors nicely and politely unless I really need to shoot it.
Otherwise it be a bit waste of bullets...
Title: Re: Things break too easily
Post by: tehtmi on April 13, 2009, 20:16
In nightmare I don't usually shoot doors.  This is because closing doors behind me is useful for both containing respawned enemies and tracking their movements.  Or something like that.  Plus enemies cannot leave corpses on opened doors, but they can leave corpses on destroyed doors (which turn into floor tiles).  But it can be tricky to decide where to stand when opening a door.
Title: Re: Things break too easily
Post by: skarczew on April 14, 2009, 15:14
ADOM needs to go to hell and die for EVERY TIME I have had a highly magic piece of AWESOME break due to falling fucking DOORS.
Awwwww, don't complain.
Signal 11 is worse.