Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Thomas on April 16, 2009, 00:22
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Just a quick addition, enhanced weapons are all based off of mod counterparts (Extended = Magazine Mod, for example), but the mods have been updated to include accuracy and the weapon enhancements haven't, so I suggest adding in the "Homing" or "Accurate" weapon enhancement.
Also I might as well put here that I think yellow weaponry has gotten a little too uncommon since uniques were added.
EDIT: Oh, I just remembered, damage-enhanced weapons used to be called "Advanced", so we're missing those too ever since Advanced weapons became their own style of weapon.
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This seems reasonable to me. I think yellow weapons should be more common than unique weapons, but still somewhat uncommon. For balance, I'd say yellow weapons need to be better than a standard weapon with one mod, but worse than an advanced weapon with 3 or 4 mods, or a unique weapon. So an accurate weapon could have +3 or +4 accuracy. A damaging weapon could maybe be the same as 2 damage mods.
I'm tempted to suggest getting rid up 'upgraded' weapons (extended, fastload, rapid) altogether because they've become a little redundant (with mods and uniques), but overall I think they can be a good way to bridge the power level gap between advanced weapons and standard weapons. Maybe advanced weapons should just be made weaker?
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2 damage mods and 3 accuracy mods is probably about right.
I'd say that damage mods are worth more than accuracy mods.
Advanced weapons, in my opinion, are fine, as mods aren't worth carrying around and are sufficiently rare.