Quoting: Anticheese
It is tons tougher and will kill your free time
Ya, agreed :-P.
Quoting: Anticheese
"Its diabolically evil, And fun for the whole family!"
Incest? :-P
P.S. Please do something for me as a moderator -- lock up all threads that are "old". By "old" I mean threads that do not show up on the first page of a given subforum. I did that already for the Discussion and Post Mortem subforum -- Announcements and Bug Reports need not to be touched, but the RFE subforum does :-/.
Quoting: Glowie
Could you release the current version you have on your computer with all the bug fixes and balance changes, considering it's stable enough and then start rewriting please? :)
I'd like to see the current version too. As for the rewrite, well it's totally up to you. But as you've said yourself, adding more and more features will eventually force you to rewrite it anyway, so it's better to anticipate than to react.
I know hardly anything about Carceri, so i can't help your 2 basic options. But i do hope you will continue working on the game, as i enjoy it immensly.
Quoting: Kornel Kisielewicz
P.S. Please do something for me as a moderator -- lock up all threads that are "old". By "old" I mean threads that do not show up on the first page of a given subforum. I did that already for the Discussion and Post Mortem subforum -- Announcements and Bug Reports need not to be touched, but the RFE subforum does :-/.
Ok, Most of my deeds involve deleting posts by spambots, Consolidating doubleposts when the second post admits he didint see the edit button, Etc.
So on this note, Could you see if a private message function is possible for the forums?
UPDATE: Done, All posts in the RFF forum that are not on the first page are locked.
--
Quoting: Kornel Kisielewicz
Incest? :-P
Nah, When my friend said that he said it was ment to be like the boardgame of doom..
Y'know, Like how evil villans use chessboards to mark the progress of their evil plans.
Quoting: Aerton
First off, I'd strongly suggest not to go with DRL as a Carceri module. As far as I know (more accurately would be to say "as far I am allowed to know"), a readiness stage of Carceri is far away from handling a game with a complicateness level of the DRL.
It's not as immature as I thought it is. Yet, other your points are completely valid. Especialy:
Quoting: Aerton
so you most likely would have to choose to either sacrifice some of the rules of DRL or to add DRL-specific hacks and features to Carceri.
... with which I must fully agree :-/
Quoting: Aerton
Clearly, rewriting would be better in the long run, but how much more features are you going to add? (...) New features can be invented and added for an infinity, but you have to put a line somewhere.
True. There is not THAT MUCH too add. Mainly content actually and graphics. I wonder if I can refactor the game enough to support what I have in plan. Because I am perfectly aware that it is time to move on to another project -- I don't want to get stuck with DoomRL ;-).
Quoting: Aerton
ouldn't it be better to declare the current version DRL a finished game and declare a new game as DRL II and do not put tight restrictions of exactly reproducing it (remaking things you did once is somewhat boring and players do not care when there is no difference to see) but take a chance and make a truly new game keeping the spirit and distinctive features of the DRL.
No, there will be no DRL II, because I don't have anough ideas to justify a new game. Once I'll finish the current goal of DoomRL I will continue to support it, but I will (after a short romance with DiabloRL) move on to Carceri, or (I don't yet know) to ... kheh ... GenRogue ;-).
Quoting: Derek
Personally, I think you should just keep slapping more hacks onto your current codebase, rather than rewriting the game from scratch. A rewrite just doesn't seem worth it for a game that's already totally playable and more or less bug-free.
Save the energy for another game. :)
Thank you for this comment :-). Basically I'm going to follow that :D.
Quoting: Derek
And by the way, I don't know if you received my e-mail, but just let me know when you are starting on graphics and tell me what to do.
I did recieve it, and I replied to it today. I'm realy sorry for that terrible reply-delay, but I'm still in the process of recovering from my helluva-of-a examsession :-(.
Quoting: Anticheese
Does anyone know when DoomRL first came out?
According to version.txt
v.0.8 (beta)
(8.XI.2002)
-- first beta-test release
First public release was
v.0.9.5 (beta)
(1.I.2005)