Quoting: Derek
Regarding the spectre, perhaps it could be handled similarly. The monster could appear for a few steps, and then disappear for a few steps...
Come on.
Have you any idea how confusing it would be to be under attach and have the suspect to be a empty space?
It seems pretty hard to implement the spectre right now......
Quoting: jimmyj
Come on.
Have you any idea how confusing it would be to be under attach and have the suspect to be a empty space?
Ha ha... hey, just expressing my (possibly very wrong) opinion. ;)
Well, in the original game, it's pretty obvious once the spectre's on your ass - you could make him always visible when he's adjacent to you and flicker otherwise.
Quoting: Anticheese
All the same, It is a pain in the ass to spot a moving patch of gray on a Roguelike.
Perhaps have it as a "d" that changes colour according to what tile it is on
Beeing "ass to spot" is the whole idea ... once you know something is there ("Ow! That hurt... FTW?"), you can find it instantly using games auto-targeting feature... color chacnging "d" just wouldn't be enough.
Quoting: Obscillesk
Perhaps make it a challenge mode or a thing you can turn on/off in the config file (default as off)
Hmm, not such a bd idea. Or make them only appear on "Hurt me plenty" difficulty and above.