4. Create a 'charge' attack. If player is running straight at enemy, and then hist him, give him bonuses to damage.It just hit me - as closing the distance is a problem for melee players, we could simply have a leap/charge attack (mapped under 'r') that would allow you the player to reach his target without running and getting hurt by stray shots in the process. It wouldn't be overpowered, because:
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Idea #2: rename Dualgunner "Ambidextrous" and make it also allow attacking with two knives at once.So you have to spend two levels to learn how to pwn with pistols, and then you start dual-wielding knives after you've become proficient with them.
We can always change the requirements... Or, better yet, we can make Brute(2) enable dual-kniving.Idea #2: rename Dualgunner "Ambidextrous" and make it also allow attacking with two knives at once.So you have to spend two levels to learn how to pwn with pistols, and then you start dual-wielding knives after you've become proficient with them.
:S
Sounds good. However jumping and attacking should take two turns. This way you won't be jumping like a knight on the board all the time4. Create a 'charge' attack. If player is running straight at enemy, and then hist him, give him bonuses to damage.It just hit me - as closing the distance is a problem for melee players, we could simply have a leap/charge attack (mapped under 'r') that would allow you the player to reach his target without running and getting hurt by stray shots in the process. It wouldn't be overpowered, because:
1* The player may still get hit afterwards, by the shots fired while he is busy attacking his target (the first strike also counts)
2* It might simply allow the player to traverse only two tiles:It might even allow for more ninja-like tactics:
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@..h
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@**X
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..@h
....On some occasions it might even serve as an evasive action, as the player might leapfrog to an adjacent target (still - in most cases that wouldn't be much of a help, because the shots are avoided only on his way to the target, not during the attack).
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./.h
.#.. Code: [Select]@#..
.**X
.#.. Code: [Select].#..
./@h
.#..
Of course - this move would only be possible while using a melee weapon. It might sound a bit complicated but could help avoiding taking shotgun damage all the time.
Idea #2: rename Dualgunner "Ambidextrous" and make it also allow attacking with two knives at once.
Sounds good. However jumping and attacking should take two turns. This way you won't be jumping like a knight on the board all the timeIf you can only do it when targeting a monster, that's rarely possible. Unless you have a cluster of them, in which case you'd get hit pretty bad.