Chaosforge Forum
DoomRL => Discussion => Topic started by: Aki on October 18, 2009, 07:17
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I have a nano pack.
Playing HMP AoMs, going for YAAM. Cateye build.
What do I put it on?
EDIT: Lol, cleared the level and saved. I'll continue in the morning or whatever.
Interesting fax about the nano pack that I scummed FOR THE GOOD OF THE WIKI:
If you put it on a Cell weapon, it turns it into the nuclear version (IE Can overcharge into a nuke)
You cannot reload the Nano packed weapon.
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Usually I use the Nano pack on a Red armor, although it could fit very well into a variety of weapons: Pistols (including Uniques), Rocket Launcher and possibly Shotguns.
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Hm.
Perhaps put it on a Plasma Rifle to obtain a semi-ammochain for Tactical builds?
Since I AM doing a rapidfire build and have, like, 30 rockets :P
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Usually I use the Nano pack on a Red armor, although it could fit very well into a variety of weapons: Pistols (including Uniques), Rocket Launcher and possibly Shotguns.
What the fuck
So i'm testing, right, trying to find a clean RL (I always A mod my one from Hell's Arena)
I FIND ONE
IT GAINS INFINITE AMMO
GG
Double shotgun gains infinite sequential double shots.
I haven't tried it on a pistol, yet, but I will give it a shot.
Given I don't want to win with the cheapassery of an infinite ammo RL, what should I apply it to?
:P
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Apply it to your forehead for infinite wisdom. Or to turn yourself into a borg.
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Meh, i'll just stick it on my Plasma Rifle and pretend I found a Nuclear Plasma Rifle :>
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Hm, i've got a Bulk mod and Cybernetic armour.
Do i Put it on? Still the same AoMs run.
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Ok:
I've got a minigun on an Ao100 Ammochain run :D
However, it's 1d5*8. This is compared to the Plasma Rifle's 1d7*6, which also halves armour.
Keep or drop?
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Ok:
I've got a minigun on an Ao100 Ammochain run :D
However, it's 1d5*8. This is compared to the Plasma Rifle's 1d7*6, which also halves armour.
Keep or drop?
Drop... definitely... The minigun and that plasma rifle of yours will actually have about the same average damage per volley (3, the average roll on a d5, x 8 = 24 damage per volley if every shot hits for the minigun and 4, the average roll on a d7, x 6 = 24 damage per volley if every shot hits) and this coupled with the rifle's lowering of enermy armour and the fact that the rifle fires faster makes the plasma rifle the superior ammochain weapon...
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O_o
Same Ao100 run, found a Nano Pack. I've already got my A2 Plazma rifle and Ammochain.
What do I do with it? :P
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Since you already have ammochain, armor is your best option for Nano.
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Hm...Would it be better if I put it on a RL for another infinite ammo weapon?
Or should I keep it for a few dlevels in case I get a unique armour?
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Hang on to it.