Chaosforge Forum

DoomRL => Bug Reports => Topic started by: ParaSait on October 18, 2009, 17:27

Title: Sound crash (0.9.9)
Post by: ParaSait on October 18, 2009, 17:27
OK, this is actually my first DoomRL 0.9.9 game and... it crashed. D'oh.
I'll try to reconstruct what exactly happened:

1) Before I ran 0.9.9 the first time, I set up Malek's Doom 3 sound pack first.
2) Played the game, everything went fine.
3) Found an Assault Shotgun and a Jackhammer, and I saw someone reported a similar bug with the Blaster; So purely informative: I found a Blaster too.
4) Decided to continue later this day, so I saved.
5) Later this day, continued my game, but oddly if I fired my shotguns, they made that sound you get if you pick up a full armor in Doom 3 (I dunno exactly what it is technically, ask Malek). I think there were also some other wrong sound bindings.
6) Saved, restarted the game, but same result.
7) Saved again, this time I tried switching to the original sound pack.
8) Continued my game, and finally when I was about to give my first buckshot to a revenant... *CRASH*. The screen I got is attached to this post.
Title: Re: Sound crash (0.9.9)
Post by: Malek Deneith on October 18, 2009, 17:35
Quote
4) Decided to continue later this day, so I saved.
5) Later this day, continued my game, but oddly if I fired my shotguns, they made that sound you get if you pick up a full armor in Doom 3 (I dunno exactly what it is technically, ask Malek). I think there were also some other wrong sound bindings.
Did you touch ANYTHING in the sound.ini after saving (4) but before loading (5)? For example added the LS/AA soundbinds I've gave you later? If so then that's probably the reason for wierd sounds - game seems to save some sort of reference to soundbinds and messing with the sound.ini messes up sounds ingame. It probably could have resulted in a crash too

If thats not that then I'm clueless - I've been playing with these soundbinds for *ages* and never had a problem with stuff I've set up. (and for the record - in the version I've gave you there aren't any soundbinds to unique itesm other than said LS/AA, so there should only be fire sound which defaults to base-weapon sound)
Title: Re: Sound crash (0.9.9)
Post by: ParaSait on October 18, 2009, 17:41
Did you touch ANYTHING in the sound.ini after saving (4) but before loading (5)?
Whoops. Yea, I adjusted those archvile sounds after I saved the first time. I guess that's the rotten apple :)
BTW: The sound I got was items/vest_pickup.ogg, which is armor.pickup in the ini.
Title: Re: Sound crash (0.9.9)
Post by: Malek Deneith on October 18, 2009, 17:44
Then that's probably that - unless problems occur again there is nothing to worry about.

And yeah, messing with the sound.ini after saving can produce straaaange results - the time I found that out I had cacodemon blast sound for reload of some weapon IIRC :D
Title: Re: Sound crash (0.9.9)
Post by: ParaSait on October 18, 2009, 17:46
Heh :D
Now I just hope I didn't screw anything up (except my first game), such as stuff in the player.wad?
Title: Re: Sound crash (0.9.9)
Post by: Malek Deneith on October 18, 2009, 17:55
Nah, should be completly harmless - player.wad gets edited only when you win/die anyway.
Title: Re: Sound crash (0.9.9)
Post by: DisaffectedBeta on October 20, 2009, 15:53
It's crashed every time I've played, starting from the first level and never recovering.  The music still plays, though.  I just started from scratch, and didn't mess with any of the files.
Title: Re: Sound crash (0.9.9)
Post by: Rola on October 21, 2009, 16:09
Regarding sound: is it normal (intended) that the game messes up with my system mixer settings (MIDI volume level) ?
Title: Re: Sound crash (0.9.9)
Post by: Kornel Kisielewicz on October 23, 2009, 06:59
No idea, blame fmod :/