Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Fell Logic on October 20, 2009, 03:10

Title: User Interface changes
Post by: Fell Logic on October 20, 2009, 03:10
Two suggestions:

1) I play on a laptop, without a keypad. As such, I've rebound the movement commands away from the arrow keys. However, the ingame menus still require the arrow keys for navigation, which is a little disorienting. As such, would it be possible to make either or both of these changes:2) New traits are good. But the traits menu is starting to get somewhat overfull. Can it be changed a multi column format, like this?
Code: [Select]
      < Choose a trait to upgrade >

 - Blademaster ---------------------------------------


    You've mastered melee combat. Each time you
    finish off an opponent, you're immediately ready
    for another kill, and gain a free action!

  Requires : Hellrunner (2), Brute (3), Berserker (1)
  Blocks   : Tough as nails, Son of a bitch, Son of a gun

  Ironman          (1)   -=Advanced Traits=-     -=Master Traits=-
  Hellrunner       (0)   Dodgemaster      (-)    Army of the Dead (-)
  Tough as nails   (0)   Badass           (-)    Fireangel        (-)
  Son of a bitch   (0)   Triggerhappy     (-)    Gun Kata         (-)
  Son of a gun     (0)   Dualgunner       (-)    Ammochain        (-)
  Reloader         (0)   Shottyman        (-)    Vampyre          (-)
  Eagle Eye        (0)   Intuition        (-)    Blademaster      (-)
  Brute            (0)   Berserker        (-)   
  Finesse          (0)   Juggler          (-)
                         Whizkid          (-)

(I reordered traits so the advanced traits lined up with the corresponding basic traits)
Title: Re: User Interface changes
Post by: Journey on October 22, 2009, 22:04
I like the multiple columns for trait selection, it does look nicer, and you won't need to tap down so many times to select a trait (in the middle of the current list).

I've gotten used to up/down and different keys for movement playing DoomRL on my laptop.
Heck - before I discovered doomrl.ini, I was playing with the arrow keys for compass movements and pgup/pgdown/end/home elsewhere on my keyboard to move diagonally, and I actually got used to that too...

Still, a unified set of controls would be nice, haha.