Chaosforge Forum

DoomRL => Bug Reports => Topic started by: gzz on October 21, 2009, 09:17

Title: BUG 0.9.9: Enemies not attacking back
Post by: gzz on October 21, 2009, 09:17
It happens in the marksmanship challenge and it's a cheat, so I'll put the spoiler tags:

Spoiler (click to show/hide)

This was in v0.9.9 in Linux, in the Halls of Carnage

Btw, music doesn't work in Linux (.mid files). Sound works fine.
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: Dervis on October 21, 2009, 09:23
Did you notice if enemies around you move when you're doing this? It looks to me that the game assumes you're attacking with fists but the attack tiself is costing 0 energy.

Edit: Nevermind I reproduced the bug myself. Works with any weapon (Fists excluded)... whenever you try to melee attack someone and you're not using a correct weapon it will do a fist attack that costs no energy and gives the proper message.
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: gzz on October 21, 2009, 09:34
They don't move, it's as if time didn't passed after i "hit" with the knife...

I also was wearing the Necroarmor and it worked with other enemies (skulls and pain elementals)
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: Dervis on October 21, 2009, 09:51
I think I have this issue studied enough. I'll report it to Kornel with as much detail as possible. Thank you for reporting.
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: Journey on October 21, 2009, 10:31
Reminds me of a similar bug in CastlevaniaRL long ago:

Attacking with fists took no time:
http://slashie.net/e107_plugins/forum/forum_viewtopic.php?384
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: raekuul on October 23, 2009, 11:25
I've figured out how to reproduce it consistently.

Breaks: All modes where you're limited to one type of weapon.
Spoiler (click to show/hide)
Title: Re: BUG 0.9.9: Enemies not attacking back
Post by: Malek Deneith on November 10, 2009, 15:10
Posted on bugtracker, locking.