Chaosforge Forum

DoomRL => Bug Reports => Topic started by: schnaader on October 28, 2009, 14:07

Title: Gun Kata and Grammaton Cleric Beretta
Post by: schnaader on October 28, 2009, 14:07
I just did a AoM game where I found the Grammaton Cleric Beretta. Nice weapon, however it seems that Gun Kata's automatic reload simulates the 'R' key's behaviour after you've killed a monster, so the automatic mode is switched which is very annoying and confusing - and the weapon isn't even reloaded :(

EDIT:

By the way, this was in version 0.9.9 win and Windows 2000, if it matters :)

I just saw Aki's post and tried if the bug disappears by freeing the prepared weapon slot, but it seems it doesn't matter.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Aki on October 28, 2009, 14:21
I agree. The GCB and Trigun should dual-reload if another pistol is in the prepared slot - Just take the second one out if you want to nuke or switch firemodes.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Dogbreath on November 07, 2009, 18:51
I just had a similar problem playing with the tri-gun + blaster. Blaster doesn't reload, tri-gun does angel arm (ack!), so it renders gun-kata useless.

This isn't in known bugs yet, hopefully kornel will see it soon.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Madtrixr on November 07, 2009, 19:15
Well, with the blaster, unless you are powered up to fire epically fast, it won't run out, so that eliminates that problem.

(Just reload the other gun normally)
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Thomas on November 07, 2009, 19:23
All you people getting 2 unique pistols on AoMr runs... just be happy that you got them, damn it!

Ungrateful kids these days...
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Madtrixr on November 07, 2009, 20:46
Lol, How tough were the old days grampa?
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Aki on November 07, 2009, 21:36
Depends how far back we're going. 9.8.5 was hard, 9.8.5 onwards was medium, 9.8.11 was dead easy, 9.9 is medium.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: UnderAPaleGreySky on November 08, 2009, 00:59
And I'd have to say 9.8 was around medium
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Dogbreath on November 09, 2009, 16:14
Well, with the blaster, unless you are powered up to fire epically fast, it won't run out, so that eliminates that problem.

(Just reload the other gun normally)

You don't seem to understand. If I wield the blaster as my main gun, not only do I get the error message every time I kill an enemy, I have to swap weapons to reload. Gun Kata is meant to be used while dodging enemies, and taking that long to swap and reload instead of reloading instantly like it should is a death sentence.

If, otoh, I wield tri-gun, gun kata makes it SET OFF THE ANGEL ARM ATTACK! So it renders gun kata useless.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: ZZ on November 10, 2009, 03:10
I too got the combo Blaster + Trigun + MGK. There is possibility to decline Angelic Arm every time you kill. And take reloader. This will decrease the reload time, but wouldn't destroy it.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: UnderAPaleGreySky on November 10, 2009, 05:23
OR you could stop whining about bugs when dual-wielding uniques because :
       a) you found multiple unique pistols on AoMr - lucky!
       b) uniques aren't really meant to be dual-wielded
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Dogbreath on November 10, 2009, 09:33
OR you could stop whining about bugs when dual-wielding uniques because :
       a) you found multiple unique pistols on AoMr - lucky!
       b) uniques aren't really meant to be dual-wielded

*shrug* I'm not whining, I'm reporting a bug. Why are you being so hostile?
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: raekuul on November 10, 2009, 10:40
If your strategy relies on getting uniques, it's not much of a strategy.

Seriously, I don't think this is as big a bug you think it is, because of what Under said - Unique Pistols aren't made with Dualgunner in mind, they're made to stand alone.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Jarkko on November 10, 2009, 10:59
Seriously, I don't think this is as big a bug you think it is, because of what Under said - Unique Pistols aren't made with Dualgunner in mind, they're made to stand alone.

If it isn't a bug the trait page should say "doesn't work with uniques".

I really don't see the logic here. Gun kata reloads pistols. Unique pistols are pistols. Unique pistols should be reloaded. If that makes them too powerful they should get nerfed otherwise.

It's like if Vampyre and Blademaster fired off the LS fireball every time you kill a monster. Clearly not an intended feature.
Title: Re: Gun Kata and Grammaton Cleric Beretta
Post by: Malek Deneith on November 10, 2009, 14:56
Posted to bugtracker, locking.