Chaosforge Forum

DoomRL => Discussion => Topic started by: Jarkko on October 30, 2009, 04:58

Title: No Max Carnage on Phobos Arena?
Post by: Jarkko on October 30, 2009, 04:58
Do the effects of the Angel of Max Carnage challenge stop working when you enter lvl 25? In my battle with the Cyberdaemon he actually missed me once, only did 36 damage with the two shots that hit me (red armour reduced that to 28) and I had to hit him six times with my BFG to kill him. I could've just gotten lucky with the miss, 2% chance afterall, but the damages done and received seem awfully low. So it looks like dice rolls aren't automatically maxed when fighting the Cyberdaemon. Is this intended?
Title: Re: No Max Carnage on Phobos Arena?
Post by: Styro on October 30, 2009, 07:22
Did he miss or did you dodge? If he missed then that is indeed odd for an AoMC game. If you dodged, though then that may just be normal. I have found dodging to be extremely effective against Cybie.
Title: Re: No Max Carnage on Phobos Arena?
Post by: UnderAPaleGreySky on October 30, 2009, 07:29
And indeed it does, especially in UV or N! runs on certain challenges..
Title: Re: No Max Carnage on Phobos Arena?
Post by: Aki on October 30, 2009, 17:22
What difficulty were you playing on?

On higher difficulties, the boss monsters have an ENORMOUS Health boost. Even on M, JC took over 6 BFG shots on AoMc.
Title: Re: No Max Carnage on Phobos Arena?
Post by: Jarkko on November 01, 2009, 15:00
It's possible I might have sidestepped the rocket. But is strafing still possible on AoMC, is the 98% chance to hit only the starting value and do dodging bonuses come after that?

This was on HNTR.

For comparison, on a later standard, non-AoMC HMP game Cybie took 7 BFG shots to kill on P1-modded BFGs. That's on average like 350 damage. But then in the HNTR AoMC game I supposedly had to hit him with 6*10*8=480 damage to kill him. It seems more likely to me that the BFG hits were actually doing randomized damage each about the average 40 for a BFG depleting his alleged 200 hp in six shots.

Also think of the damage cybie dealt me with those two hits. 36, so 18 each hit, sounds more like average damage than maxed damage to me (the wiki lists his damage as 6d6).

So it looks like the Max Carnage rules aren't enforced in the fight against Cybie. I think this ought to be changed, it'd make for a fun if short fight. Better hit him fast and hard or he'll kill you in two hits.
Title: Re: No Max Carnage on Phobos Arena?
Post by: Aki on November 01, 2009, 23:46
If you really believe that, put it on the bugtracker.

>_>
Title: Re: No Max Carnage on Phobos Arena?
Post by: Jarkko on November 02, 2009, 06:21
If you really believe that, put it on the bugtracker.

>_>

Don't you think it's better to use the forums to discuss our experiences on the matter, whether things are intentional features or not and reasonings behind said intentional features and not fill up the bugtracker with every little thing we believe in?

<_<
Title: Re: No Max Carnage on Phobos Arena?
Post by: Madtrixr on November 02, 2009, 14:08
>_<

I think Aki was saying that if you really want MC enforced during the fight with Cybie, then put it on the bugtracker, so Kornel knows that maybe it should be changed.

That's just me though.
Title: Re: No Max Carnage on Phobos Arena?
Post by: Aki on November 02, 2009, 23:11
Basically what Madtrixr said. I really don't know if MC is enforced during the fight or not, but if you want cyb to OHKO you, go for it >_>
Title: Re: No Max Carnage on Phobos Arena?
Post by: Jarkko on November 08, 2009, 16:45
Thanks for the clarification! :)

Also I don't really know what to think reading mortem's like this: http://forum.chaosforge.org/index.php/topic,2436.0.html

Diamond badges are one thing (and clearing the mortuary on N! WTF?) but looks like all of his plasma shots are hitting the Cyberdaemon. Wierd.