Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Tavana on November 08, 2009, 05:20

Title: Nuking last level in Ao100 bug
Post by: Tavana on November 08, 2009, 05:20
I was all set for a YAAM Ao100 (Thanks to Ammochain and lucky Unique Mods) and got overly excited. On level 100, I homing phased, killed the Baron nearby, and dropped my last Thermal. Decended...and didn't get 100% kills. I would suggest that this is because I didn't *actually* decend a level, and thus the monsters didn't actually die. The picture of my "graveyard" implies this, at least.

As you'll note from the Mortem, my original intent was to get the traits I thought would be needed for picking up the Dragonslayer if it spawned...sadly I could not resist the allure of an advanced plasma, fully modded. That and trying to run Ao100 as a AoB run really gets old after a few levels.

Spoiler (click to show/hide)
Title: Re: Nuking last level in Ao100 bug
Post by: UnderAPaleGreySky on November 08, 2009, 05:35
Well, you don't need Blademaster to pick it up, as shown here (http://forum.chaosforge.org/index.php?action=post;topic=2440.0;num_replies=0). Actually, I have an idea for it, but need to find the friggin' thing first..

Also: RAILGUN!!!
Title: Re: Nuking last level in Ao100 bug
Post by: Tavana on November 09, 2009, 00:17
So after thinking about this for awhile, I'm thinking that my original idea was only partially correct. I think that when you nuke a level and descend, unless you're invulnerable and able to watch the creatures die, you DON'T get the kills for it.

Thus, nuking a level does not add to the kill count.

Thoughts?
Title: Re: Nuking last level in Ao100 bug
Post by: Aki on November 09, 2009, 00:55
This is totally correct. Otherwise, you'd always have 100% kills on AoRa.
Title: Re: Nuking last level in Ao100 bug
Post by: Tavana on November 09, 2009, 01:01
I was thinking more thoughts on if this is a bug or a feature. On AoRA, I agree, they should not be counted. As for other runs, I'm not so sure.

If this is decided to be a feature, I suppose I was just whining that I didn't realize that nuking wouldn't give me kills, and thus should have sucked it up and killed off those 125 or so monsters.

Guess I had to do it again anyhow...
Title: Re: Nuking last level in Ao100 bug
Post by: Killer_2k on November 09, 2009, 11:42
I have to say it - I totally disagree with the nuke-not-granting-100%-kills :(
In AoRA - yeah, why not... but in the other types of game... hell no, I'm just tired of reading 'He held his right to remain...blahblah...' in my every 'won game' mortem...
Title: Re: Nuking last level in Ao100 bug
Post by: Malek Deneith on November 10, 2009, 15:02
Kornel: Ping! :P We need your input is this intentional or not.
Title: Re: Nuking last level in Ao100 bug
Post by: UnderAPaleGreySky on November 10, 2009, 21:45
If its a bug, its a long running one, as I've seen this happening since 0.9.8 (earliest version I've played).
Title: Re: Nuking last level in Ao100 bug
Post by: Malek Deneith on December 08, 2009, 11:05
Kornel: Ping! :P We need your input is this intentional or not.

Ping! yet again...
Title: Re: Nuking last level in Ao100 bug
Post by: Kornel Kisielewicz on December 08, 2009, 15:46
This is intentional...