Chaosforge Forum
General => Off Topic => Topic started by: ZZ on November 14, 2009, 10:33
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"Game" - means to be fun. I don't know if it's fun - I as author can't grade it.
I badly need this game working till December, and i'm stuck without ideas.Playing DoomRL kills much time, leaving small time to work, really.
The game is simple enough - you're a guy who descends into dungeon and wanders through different types of levels. Now there is only 6 types, but YOU can propose more ideas.
As I said, the game is easy. I'm looking into the forum quite often, so if you offer some ideas, I'll build them into the game and re-attach new file.
I'm asking YOU for:
1)Room types;
2)Weapon\Armor suffix(as you see there is 4*4 different suffixes combined from 2 words);
3)Other changes(if you suggest one, I'll make the class for it);
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It brought me two minutes of decent entertainment. There's a good load of work for you before this time extends. The game desperately needs MORE variety.
You could add more "mysterious OMFG it may be a trap I'm so afraid" rooms that would have different effects. Meeting five empty ones in a row... Umm. Maybe an actual trap, already used up by some traveller (which corpse would lie somewhere... OMG LOOT !) or prepared to launch, effectively reducing player's stats ?
Better room descriptions. Those are necessary. Even visiting an empty room may be funny if well-described. Random generation of those, maybe ?
MORE ENEMIES ! Beating crap out of rats'n'bats gets boring over time.
All for now, for I have not much time. Stay tuned.
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Monsters don't differ by name. However, stronger monster MIGHT have better stats, it's only a random amount. Minimal number is your level. Maximal is veeeery bad formula. You won't see it even in your nightmare.
Random effect already Secret room has. It can increas or decreas every your stat and money.
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New file attached.
4 new room added, some more descriptions added.
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I actually meant those rooms containing other rooms.
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Hey, guys! I really need help! Only one person posted, thanks to him. But this isn't enough! Please rate my programm.
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Numbers. They are way too HUGE. Crap, I was fighting an alien for half an hour until he finally killed me !
Divide them all by, say, a hundred and it will be ok.
(I mean HP and stuff. Damage should stay as is. The key is to make combat faster so it won't get boring over time.)
More combat actions, maybe ? Fleeing, casting spells, negotiations... ?
And strange rooms are too common... But there's finally some variety.
Still much to do, but now it looks more decent. ;)
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I have a complete idea of another class - Mage, but due to incompete design of it it was disabled. Maybe sujjest some ideas, and I'll reactivate him. Now he has different stat (mystic knowledge), different combat and mana. But that's all. I didn't worked much on him due to small ideas.