Chaosforge Forum

DoomRL => Requests For Features => Topic started by: metroidRL on November 17, 2009, 21:57

Title: Jumping
Post by: metroidRL on November 17, 2009, 21:57
Don't you hate this following situation in AoP

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well this is over (if implemented) with this ability (or trait) you now will jump over monsters (they can still hit you even the monster that is below you)

what about (if is a trait) 3 ironman or any other defensive trait

Jumpman

you played too many mario videogames that you fell that you can jump over a car with one level of this trait will let you jump over small mosters the next one with medium and the last one with tall monsters and dodge bullets too
Title: Re: Jumping
Post by: Melon on November 18, 2009, 00:26
No, because Angel of Pacifism would be too easy [;
Title: Re: Jumping
Post by: ParaSait on November 18, 2009, 02:59
You couldn't jump in Doom either (well, at least in the original Vanilla Doom), plus I can't imagine you're gonna need it that much either, so not really worth the trouble (imo)
Title: Re: Jumping
Post by: UnderAPaleGreySky on November 18, 2009, 03:50
Another question comes to mind.. how do you jump a lost soul?
Title: Re: Jumping
Post by: ZZ on November 18, 2009, 04:20
You fall and crawl under the soul. Same with Pain Elemental and Cacodemon. I too came to this idea of jumping but in my variant you could jump over walls and grab the celling and sit there, wathcing all of the level. While you're at the celling, you can't move, and enemies can't see you and you can see all of  your vision circle.
Title: Re: Jumping
Post by: UnderAPaleGreySky on November 18, 2009, 05:06
/me sneakily types in IDCLIP
:D
Title: Re: Jumping
Post by: Fanta Hege on November 18, 2009, 06:15
You couldn't jump in Doom either (well, at least in the original Vanilla Doom), plus I can't imagine you're gonna need it that much either, so not really worth the trouble (imo)

Actually you could with a little help from the friendly Archvile.

Though in my opinion, this might be usefull but it could possible make things bit too easy for AoPC atleast.
Title: Re: Jumping
Post by: Passionario on November 18, 2009, 06:52
Why jump when you can overrun (http://forum.chaosforge.org/index.php/topic,1945.msg17124.html#msg17124)?
Title: Re: Jumping
Post by: AStranger on November 18, 2009, 11:50
/me sneakily types in IDCLIP
:D

I really hope I'm not the only one with IDSPISPOPD stuck in my head forever.