Chaosforge Forum
DoomRL => Requests For Features => Topic started by: X-Heiko on November 26, 2009, 08:24
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A stronger type of pistol that eats away power cells? For all those angels of Marksmanship who just can't refuse energy weapons. Should probably be less effective against Mancubi, Arch-Viles, Barons and Cyberdemons but inflict extra damage on Cacodemons and Pain Elementals (Dunno, laser + only one eye? Just wondering.)
This isn't supposed to be a unique item, by the way.
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It's too undoomish to be a regular weapon...
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It could be an exotic,
(and no, it shouldn't be not as effective against certain types of enemies. It's plasma. Plasma is not racist about who it fries)
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It's too undoomish to be a regular weapon...
Alright, this is really starting to get ridiculous.
Personally, I like the idea. It gives a step up between the bog-standard pistol and the godly uniques. Since energy damage pierces armour, though, I doubt it should get much of a damage boost, if at all- 2d6 at most, I'd say.
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It wasn't supposed to be really strong anyway, just stronger than the pistol while still counting as one. And yes, with the "exotic" weapons feature planned, that could be implemented.
DoomRL2 needs a classic mode/challenge.
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And the shoot from it should have an autohit. You aim and fire with a burst of light, closing enemy with the speed of 3*10^8 m/s. Who can dodge it?
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That's a ridiculously overpowered idea for a non-unique.
I think a high accuracy rating would be appropriate, though, due to the surgical precision of the weapon and low recoil, so +5 or 6 would be good. This would render the aimed shot function of the normal pistol uneccessary in my mind, so maybe the alt-fire could be an overcharge-style shot that rapid-fires the entire clip, but with much lower accuracy.
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An idea for the overcharge would be a laser cut. Instead of a laser pulse, a continuous beam is shot which you can use to "cut" through enemies. The higher the cut angle, the less damage per target. It should have a higher "ammo used"-to-"damage dealt" ratio than a normal shot.
And the shoot from it should have an autohit. You aim and fire with a burst of light, closing enemy with the speed of 3*10^8 m/s. Who can dodge it?
IF you aim correctly. I don't think you can actually dodge pistol shots either, so that effect wouldn't... in a logical... this is only a game... ah, screw this, you know what I mean XD
An idea for a derived unique would be a prototype laser SMG. Since the weapon does not produce actual recoil, high-precision autofire is possible. Essentially, this would be an accurate plasma gun with (far?) less damage and no chainshot function.
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An idea for the overcharge would be a laser cut. Instead of a laser pulse, a continuous beam is shot which you can use to "cut" through enemies. The higher the cut angle, the less damage per target. It should have a higher "ammo used"-to-"damage dealt" ratio than a normal shot.
I'm not sure about the mechanics of this, but another idea it engenders is a 'focused' shot which pierces through multiple enemies but uses multiple units of ammo, similiar to the Railgun but less damaging.
An idea for a derived unique would be a prototype laser SMG. Since the weapon does not produce actual recoil, high-precision autofire is possible. Essentially, this would be an accurate plasma gun with (far?) less damage and no chainshot function.
I don't know if that would really be powerful enough to be worth making into a unique, and it sounds too similiar to the Plasma Rifle to be really interesting as an exotic weapon.