Chaosforge Forum

DoomRL => Bug Reports => Topic started by: thelaptop on February 11, 2010, 01:43

Title: Combat Translocator Ought To Be Allowed In AoPc
Post by: thelaptop on February 11, 2010, 01:43
In reference to this AoPc run I made some time back (http://forum.chaosforge.org/index.php/topic,2750.0.html): I think that the Combat Translocator should be allowed in AoPc, since it does exactly 0d0 damage and has the rather Pacifist property of moving away those adorable monsters so that we don't hurt them and they don't hurt us.
Title: Re: Combat Translocator Ought To Be Allowed In AoPc
Post by: Tavana on February 11, 2010, 02:03
Getting replacement energy cells could be a bit tricky...

While I heartily agree, I want to hear what Kornel thinks of this.
Title: Re: Combat Translocator Ought To Be Allowed In AoPc
Post by: raekuul on February 11, 2010, 09:10
If it can be made to work on barrels, it will become the AoPc iWin button.

Don't make it work on barrels, please.
Title: Re: Combat Translocator Ought To Be Allowed In AoPc
Post by: thelaptop on February 11, 2010, 15:56
That's na
If it can be made to work on barrels, it will become the AoPc iWin button.

That's an interesting point of note: I don't think I've ever tried to use the Combat Translocator on barrels before...
Title: Re: Combat Translocator Ought To Be Allowed In AoPc
Post by: leonresevil2 on February 18, 2010, 22:12
Combat Translocator + Nano Pack = AoPc insta-win! Ideally.

But... that kind of lucky draw is just that, pure luck. It's hard enough to get to items and uniques (although I hear the CT is an exotic now) in AoPc, but that kind of luck should be rewarded, I believe. So, I cry out for this to be allowed for AoPc.