Chaosforge Forum

DoomRL => Discussion => Topic started by: dreamician on March 04, 2010, 01:28

Title: Quick ammo question...
Post by: dreamician on March 04, 2010, 01:28
In my inventory I have these lines...

[e] shotgun shell (x50)
[f] shotgun shell (x48)

Is there a way to combine 'em into one slot?

Title: Re: Quick ammo question...
Post by: Tavana on March 04, 2010, 01:54
Ammunitions have a maximum stack size value. If you are lucky enough to happen across a Backpack (you'll know it when you find it, it's only in one location currently) it will expand the amount of ammo you can have in each slot.

So, to answer your question directly: No, you cannot.
Title: Re: Quick ammo question...
Post by: you on March 04, 2010, 02:19
But it would be much more handy if they stack into one with size of two. It's annoying to see inventowy full of small medikits (or ammo piles) .10 lines of equal information.
Title: Re: Quick ammo question...
Post by: dreamician on March 04, 2010, 03:39
Okie doke. I'll keep my eyes open for a backpack. Thanks!
Title: Re: Quick ammo question...
Post by: ZZ on March 04, 2010, 07:40
Close them. It's only lies in The Wall, where it's guaranteed to get. There are no other ways to get it.
Title: Re: Quick ammo question...
Post by: thelaptop on March 04, 2010, 08:10
Close them. It's only lies in The Wall, where it's guaranteed to get. There are no other ways to get it.

Short of a bug in Ao100...
Title: Re: Quick ammo question...
Post by: UnderAPaleGreySky on March 04, 2010, 08:20
No offense, ZZ, but sometimes people don't want to be told.
Title: Re: Quick ammo question...
Post by: leonresevil2 on March 06, 2010, 19:20
No offense, ZZ, but sometimes people don't want to be told.

Lol true.
But I do think I see a point in the topic. Instead of five lines of ammo piles, combining them into 1 pile, but limiting the space in the inventory just the same. Something like a Weight system, so you would have a maximum inventory space, but you wouldn't have to see all items individualized as they are now. Or stacking items (like ammo) into one inventory line, but they take up 2 "slots" in the inventory. A number could be listed beside the item in the inventory, telling how many slots the stack takes up, and ammo stack sizes would not have to be changed or adjusted for a weight system. Some users would wonder about why the inventory goes from A-U to A-T or less, but it should be an easy enough concept to explain in the instructions.
And if you don't read the instructions... how did you learn to fire?
Title: Re: Quick ammo question...
Post by: Kejardon on March 06, 2010, 20:31
And if you don't read the instructions... how did you learn to fire?
Well, spacebar's not doing anything. Other roguelikes use f, t, or v for projectile weapons typically, so let's try f... oh, there we go! That's how I use my pistol.
Title: Re: Quick ammo question...
Post by: UnderAPaleGreySky on March 07, 2010, 04:20
And if DoomRL is the first roguelike they've ever played?
Title: Re: Quick ammo question...
Post by: thelaptop on March 07, 2010, 05:30
And if DoomRL is the first roguelike they've ever played?

"Why is the left-click not shooting anything?  Where's my aiming reticle?  Damnit... why doesn't ANYTHING work?"
Title: Re: Quick ammo question...
Post by: leonresevil2 on March 07, 2010, 19:01
And if DoomRL is the first roguelike they've ever played?
That's how I was, so I had to read the instructions. I don't I got to even starting the game, since the menu isn't driven by clicking, so I had to figure out the keyboard-only facet, and go to the Help section.