Chaosforge Forum

DRL => Requests For Features => Topic started by: BEEF on April 04, 2010, 10:47

Title: Changing weapon bindings ingame
Post by: BEEF on April 04, 2010, 10:47
It would be helpful to be able to assign a particular weapon to its own quickkey during the game, for example, binding a missile launcher to 7.

Exciting uses for it:

Without juggler, it doesn't have any in-game effect, it just lets you change weapons without having to go through a menu. With juggler, it might be a bit too powerful if the swap were still free (5 double shotgun blasts without delay, or unloading two BFGs in a row), so weapons with custom bindings might need a small delay, maybe .1-.2 seconds.
Title: Re: Changing weapon bindings ingame
Post by: Polymeron on April 04, 2010, 14:37
You already CAN unload two BFGs in a row with Juggler. You just need to hold them on both slots. I stop doing this sort of thing with shotguns when I start getting Exotics.

Your suggestion is good, though another option is to simply let exotics bind to whatever is closer - Blasters on 2, Assault Shotguns on 4, etc.
Title: Re: Changing weapon bindings ingame
Post by: BEEF on April 05, 2010, 19:15
Yeah that would be more intuitive most of the time, but it leaves some ambiguities. If you have the Jackhammer and assault shotgun, which flips up when you press 4? Where does the Railgun bind? And you still have to use the inventory menu to wield a second pistol.

If that were the default behavior but custom binding was still allowed, that would be the best of both worlds, automatically taking care of the small stuff, but being flexible when necessary.