Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Corremn on October 31, 2005, 05:48

Title: [IMPLEMENTED] Proposed Feature - Close Combat Weapon Slot
Post by: Corremn on October 31, 2005, 05:48
Sorry that this was already mentioned (possible by me) on the previous site.  Anyway I guess this is already in consideration but I will bring it up again.

Having a close combat weapon slot or a quick swap (in game time) to an alternative weapon would be cool.
Of course you could just bump into enemies and it could switch to close combat weapon, this might make it too unrealistic though.
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Thomas on October 31, 2005, 07:03
But then of course, more melee weapons may be excpected :P
IMO it wouldn't be much use, because by the time we get a melee weapon, we have a ranged one 2X stronger.
If we had stronger melee weapons (one tougher than the chaingun/dbl shotgun or somthing) then people might start using them regularly.
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Anonymous on October 31, 2005, 16:43
I agree, in the original doom, you could even chainsaw coacodemons to prevent them from attacking 100% then they would die in about 3-4 seconds. It was much more powerful.
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Igor Savin on October 31, 2005, 17:46
Quoting: Anonymous
I agree, in the original doom, you could even chainsaw coacodemons to prevent them from attacking 100% then they would die in about 3-4 seconds. It was much more powerful.


Mmmm, maybe stun chainsawed monsters for a while? (maybe some types would be immune to it).
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Kornel Kisielewicz on November 01, 2005, 03:20
Quoting: Corremn
Having a close combat weapon slot or a quick swap (in game time) to an alternative weapon would be cool.
Of course you could just bump into enemies and it could switch to close combat weapon, this might make it too unrealistic though.

Reading all other comments I decided that I will add a "Ready Weapon" slot. Swapping weapons will be twice as fast as using quickkeys, moreover I will add a "Juggler" trait that will reduce that to 25% at level 1 and 10% at level 2.
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Kornel Kisielewicz on November 01, 2005, 03:21
Quoting: Igor Savin
Mmmm, maybe stun chainsawed monsters for a while? (maybe some types would be immune to it).

This might be possible...
Title: Proposed Feature - Close Combat Weapon Slot
Post by: Thomas on November 01, 2005, 03:24
I wouldn't mind using a STUNING CHAINSAW! >:)

*Evil laugh*