Chaosforge Forum
DoomRL => Bug Reports => Topic started by: erlis on August 13, 2010, 08:07
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I tried to nuked the Lava Pits (and I did), but the mortem message said “he decided it was too hot in there”.
I'm not sure whether this is a bug (the zombies might be invulnerable to thermonuclear bombs), but I think it is so I'm reporting it here.
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DoomRL (v.0.9.9.1) roguelike post-mortem character dump
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akaluh, level 10 Cacodemon Corporal, killed by a Cyberdemon
on level 25 of the Phobos base.
He survived 175897 turns and scored 38407 points.
He played for 1 hour, 15 minutes and 53 seconds.
He was too young to die!
He killed 447 out of 464 hellspawn. (96%)
He held his right to remain violent.
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Skull Bronze Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health -7/80 Experience 47695/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 3)
Tough as nails (Level 3)
Son of a bitch (Level 2)
Badass (Level 1)
Triggerhappy (Level 1)
TaN->TaN->Bad->TaN->Iro->Iro->Iro->SoB->SoB->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified onyx armor [2] (B)
[b] [ Weapon ] modified double shotgun (9d3)x3 [0/2] (P1)
[c] [ Boots ] modified gothic boots [10/10] (200%) (T)
[d] [ Prepared ] modified missile launcher (6d6) [0/5] (B1)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6]
[b] red armor [4/4] (100%)
[c] red armor [4/4] (100%)
[d] 10mm ammo (x26)
[e] shotgun shell (x70)
[f] shotgun shell (x28)
[g] power cell (x70)
[h] power cell (x10)
[i] small med-pack
[j] technical mod pack
[k] bulk mod pack
[l] gothic boots [10/10] (200%)
-- Kills -----------------------------------------------------
72 former humans
48 former sergeants
11 former captains
54 imps
18 demons
144 lost souls
36 cacodemons
7 barons of hell
16 hell knights
22 arachnotrons
3 former commandos
3 pain elementals
2 arch-viles
3 mancubi
6 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 9 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 10 he found Hell's Armory.
On level 15 he encoutered the Phobos Hellgate.
On level 17 he found the City of Skulls.
He wiped out the City of Skulls.
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 23 he entered the Lava Pits.
He nuked level 23!
He decided it was too hot there.
Then at last he found Phobos Arena!
On level 25 he finally was killed by a Cyberdemon.
-- Messages --------------------------------------------------
You use a small med-pack. You feel healed.
You start running!
You dodge! Boom!
You stop running.
You dodge! Boom!
You dodge! Boom!
The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You are hit!
The Cyberdemon reloads his rocket launcher.
The Cyberdemon hits you.
Fire -- Choose target... The Cyberdemon hits you.
You reload the double shotgun with shotgun shell. The Cyberdemon hits you.
The Cyberdemon hits you.
Fire -- Choose target...
Fire -- Choose target... The Cyberdemon hits you. You die!... Press
-- General ---------------------------------------------------
Before him 98 brave souls have ventured into Phobos:
79 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 17 couldn't handle the stress and committed a stupid suicide.
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I am running doomrl version 0.9.9.1 on Arch Linux (installed via the AUR).
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So I think there's something about special levels not being considered "cleared" when a nuke is used to clear it -- I think I need a dev to confirm this.
Tavana, or Kornel please?
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The main thing with "clearing" a special level is this: If you don't hang around for the Nuke to go off, the game will say "There are still things alive when you left, so it's not clear." even though the Nuke goes off shortly afterwards.
I feel certain that the Lava Pits is even more specific: You need to wander through the lava, not just place a Nuke and survive, to have truly cleared this special level. I will confirm with the code later.
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"Nuking does not clear a level" - this is the description in bagdes guide (which you can find HERE (http://forum.chaosforge.org/index.php/topic,3026.0.html)) about Lava Pits. And any special level, btw.
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If special levels should not be considered “cleared” when using a nuke, then there's another bug: In the same game I nuked the Spiders' Lair and it worked.
Edit: It wasn't the same game (as you can see in the mortem) and unluckily, I can't find the correct mortem anymore (it's probably deleted by the cron job I have running which deletes them once a week), but I'll try to reproduce it.
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"Nuking does not clear a level" - this is the description in bagdes guide (which you can find HERE (http://forum.chaosforge.org/index.php/topic,3026.0.html)) about Lava Pits. And any special level, btw.
If special levels should not be considered “cleared” when using a nuke, then there's another bug: In the same game I nuked the Spiders' Lair and it worked.
In many cases and, in particular, levels that are quite difficult to finish without nukes, it has been shown through mortems that using a nuke to destroy everything in the level doesn't give you the "Complete [level]" badge. This may not be the case for ALL of them, however. I know that it's proven for Mortuary, UC, and Vaults, which also happen to yield the most difficult badges. (Arena doesn't but, as you may notice from the guide, I don't consider it much of an issue.)
If you have a mortem showing that you nuked Spider's Lair and still got the badge for it (Bronze or Silver, probably doesn't matter) then I have something to go off of. The same would be true of Lava Pits, The Wall, and City of Skulls, so anything relating to them would be helpful, both for my guide and any possible bugs.
If the game isn't coded such that nuking invalidates the badge of completion, I would prefer that the aforementioned be added. Otherwise, a reply in the Badges Guide thread would be appreciative.
EDIT: I should also mention that my guide is still a work-in-progress, and should not necessarily be used to confirm problems with the game itself. A few versions back I had to correct a mistake that stated any badges with the words "standard game" could not be gained through partial victory, even though they can (half the people who have done Strongman Silver would know). If Kornel ever feels like correcting something in the guide when I have it wrong, that'd be awesome, but until then, most of it is only in the "likely correct" category.
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With the current build of DoomRL, you can destroy all the enemies in the lava pits any way you'd like. But you MUST remain in the level until they die, or it's not considered completed.
Of course, this may be updated/changed in further revisions. =D