Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Tesmador on January 08, 2011, 13:30

Title: New Level: Tricks and Traps
Post by: Tesmador on January 08, 2011, 13:30
Including the cult-level Tricks and Traps could be nice
Title: Re: New Level: Tricks and Traps
Post by: ParaSait on January 08, 2011, 14:03
Ahh I always loved that level. :]
I don't really have an idea how exactly it could be put in DoomRL, but it sounds like a potentially fun idea to me.
Title: Re: New Level: Tricks and Traps
Post by: skarczew on January 11, 2011, 07:17
I am not the biggest fan of original Doom/Doom 2, but I have to agree that this level was one of funniest to play :) .

For such idea to be put in DoomRL it would be needed to have invisible teleporters and walls that could be scripted to do some actions after being hit by any weapon.