Chaosforge Forum

DoomRL => Requests For Features => Topic started by: Scarecrow on November 21, 2006, 16:11

Title: Railgun
Post by: Scarecrow on November 21, 2006, 16:11
how about adding the famous Quake railgun as a weapon? it definitely fits in with the theme of DOOM and would be an experimental weapon like the BFG, youd find one on a special level possibly dropped by a unique former human... shots could go through walls without destroying them like the way explosions go through certain kinds of walls hitting enemies on the other side

the slug could hit multiple enemies in a line maybe even go through the whole level... would definitely make for an interesting weapon

it would definitely add a little variety to the weaponry late in the game too even if you make the ammo rare... would be a cool weapon to use, the only other single shot high damage single projectile weapon in the game right now is the pistol and it sucks
Title: Re: Railgun
Post by: Malek Deneith on November 21, 2006, 16:29
1. Pistols will get better with release of 0.9.8.5
2. Railgun is undoomish. I'd rather wait till Carceri release and see that someone uses that to make QuakeRL (preferably based on Q2 :P)
Title: Re: Railgun
Post by: Kornel Kisielewicz on November 21, 2006, 17:08
Damn, I'm sure that was discussed somewhere...

Aaah, on the newsgroups!
Design Issues - Results (http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/880ef248f828b024/288526d999765633)

As you see many people find it UNdoomish. I'm open for negotiations tough. Especialy as a secret weapon...
Title: Re: Railgun
Post by: JimmyJ on November 21, 2006, 20:48
I don't like the railgun idea.
Title: Re: Railgun
Post by: Derek on November 21, 2006, 21:54
I think the Railgun would be kind of superfluous (along with being unDoomish).  The fun from the railgun in Quake is being able to aim  and the satisfaction from scoring a hit.  That feeling would be lost in a turn-based game, imo.
Title: Re: Railgun
Post by: Kornel Kisielewicz on November 22, 2006, 05:55
The flip side of the railgun tough is the evil grin on your face -- "Oh look. They're all lined up...". If a railgun would be added to DoomRL it would be a infinite range weapon, that doesn't loose damage over range, and has "strikethrough" capability.

I wouldn't add it as a base weapon anyway tough.
Title: Re: Railgun
Post by: Malek Deneith on November 22, 2006, 06:05
Hmmm... if att all include it than maby as a super-secred challenge mode - a game with nly railgun? Gotten for getting both highest ranks AND beating JC on nightmare xD
Title: Re: Railgun
Post by: Kornel Kisielewicz on November 22, 2006, 06:07
Beating JC on nightmare is nex to impossible. (or will be until Turgor prooves us wrong xD)
Title: Re: Railgun
Post by: Malek Deneith on November 22, 2006, 06:08
And we know he will for the sake of it... so we might assume that it isn't impossible xD