Chaosforge Forum

DoomRL => Requests For Features => Topic started by: MaiZure on January 31, 2011, 18:24

Title: Blademaster tweak
Post by: MaiZure on January 31, 2011, 18:24
Seems to me that Vampyre has much more love than Blademaster overall so how about if we add one feature:
Allow the blademaster to run while 'zerking.

I believe it would stack well with the given bonus of a free move per kill.

Any thoughts?
Title: Re: Blademaster tweak
Post by: Fanta Hege on January 31, 2011, 18:28
This sounds very intresting.

Even though I do prefer Blademaster for meelee allready due of the speed alone, this could really give it a nice even stand to compensate for the lack of healing.
Title: Re: Blademaster tweak
Post by: thelaptop on January 31, 2011, 18:50
Actually running while 'zerking plays along the lines of the furious Blademaster running towards his adversaries (see 2xHR requirement).  I think this will give MBm the edge that will make it more appealling from a survival perspective, as compared to MVm.
Title: Re: Blademaster tweak
Post by: Gargulec on February 01, 2011, 04:07
From my point of view: MVamp is still better. Running in AoB is mostly a protective feature for not getting killed until in melee ranges AND protective mode against demons/HKs in melee before getting the chainsaw. The protection and decreased movespeed of berserk state make up for all this pretty neatly. Moreover, if you are running when entering berserk via trait, the state will persist- and there is little noticeable difference. IMHO, the problem with MBm is the fact that MVamp has better preq traits- passive defence is more powerful and useful in AoB and better effect, that makes up for the biggest problem in AoB, that is constantly decreasing health. While I believe that your fix may indeed work for less YAAMist games, in order to increase survivability, I would not even consider taking it then.
Title: Re: Blademaster tweak
Post by: Kornel Kisielewicz on February 01, 2011, 04:20
MBm is planned to be removed and substituted with a more interesting trait ;)
Title: Re: Blademaster tweak
Post by: Fanta Hege on February 01, 2011, 09:55
Boo.

It was the meelee trait for UV and N! for the speed and ability to catch archviles + neutralize the respawn threat due of instant attacks
D:
Title: Re: Blademaster tweak
Post by: DeathDealer on March 23, 2011, 12:38
I know what I want to see. Same Blademaster PreReqs.

Ninja:

After each kill you are set to running status, hitting the tactics button again tires you but teleports you adjacent to the nearest enemy instantly!

Also can the requirements to use Dragonslayer be reduced to having more than 3 levels of Brute only?
Title: Re: Blademaster tweak
Post by: Deathwind on March 24, 2011, 02:14
Will the cleaver still work if you remove the blademaster code?