Chaosforge Forum
DoomRL => Discussion => Topic started by: Apage43 on November 25, 2006, 13:50
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I never knew about wineconsole before, maybe it's a feature of newer wine, but now I can run DoomRL in linux pretty much perfectly.
(http://tastymicro.be/doomrl.png)
MIDI doesn't work for me though, so if you have trouble, comment out any MIDI music in doomrl.ini. I'm using mp3s and it's working great.
To run it I use
WINEDEBUG="-all" wineconsole doomrl.exe
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Well you won't have to anymore :). DoomRL compiled under linux with SDL_mixer support (instead of the old FMOD). In the next few days 0.9.8.5 will be out. A linux version will follow shortly. Still it's nice to know that it works :D.
What's the refresh rate BTW?
BTW, set HIGHASCII to False in the ini-file. Apparently you don't get all the floor tiles.
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My vertical refresh rate is 75hz (But I have an LCD)
and the sound does get choppy or staticy sometimes, so native linux support with SDL will definitely be nice
After I turned HIGHASCII off:
(http://tastymicro.be/doomrl1.png)
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0.9.8.5 runs fairly well, music (even mp3) doesn't work (it won't run if I have it enabled in doomrl.ini), but sound does. The new stuff is awesome. I'ma just.. wait ... patiently for the native version.