Chaosforge Forum

DoomRL => Discussion => Topic started by: Apage43 on November 25, 2006, 13:50

Title: DoomRL in Linux with wine(wineconsole)
Post by: Apage43 on November 25, 2006, 13:50
I never knew about wineconsole before, maybe it's a feature of newer wine, but now I can run DoomRL in linux pretty much perfectly.

(http://tastymicro.be/doomrl.png)

MIDI doesn't work for me though, so if you have trouble, comment out any MIDI music in doomrl.ini. I'm using mp3s and it's working great.

To run it I use

WINEDEBUG="-all" wineconsole doomrl.exe
Title: Re: DoomRL in Linux with wine(wineconsole)
Post by: Kornel Kisielewicz on November 25, 2006, 13:53
Well you won't have to anymore :). DoomRL compiled under linux with SDL_mixer support (instead of the old FMOD). In the next few days 0.9.8.5 will be out. A linux version will follow shortly. Still it's nice to know that it works :D.

What's the refresh rate BTW?

BTW, set HIGHASCII to False in the ini-file. Apparently you don't get all the floor tiles.
Title: Re: DoomRL in Linux with wine(wineconsole)
Post by: Apage43 on November 25, 2006, 15:35
My vertical refresh rate is 75hz (But I have an LCD)
and the sound does get choppy or staticy sometimes, so native linux support with SDL will definitely be nice

After I turned HIGHASCII off:
(http://tastymicro.be/doomrl1.png)
Title: Re: DoomRL in Linux with wine(wineconsole)
Post by: Apage43 on November 27, 2006, 19:18
0.9.8.5 runs fairly well, music (even mp3) doesn't work (it won't run if I have it enabled in doomrl.ini), but sound does. The new stuff is awesome. I'ma just.. wait ... patiently for the native version.