Chaosforge Forum

DoomRL => Discussion => Topic started by: BirdoPrey on April 11, 2011, 11:20

Title: Why was exp for lever enemies removed?
Post by: BirdoPrey on April 11, 2011, 11:20
Doesn't make much sense to me. Is it just so that these levers are unequivocally bad? I feel cheated now when I pull one of these, since at least beforehand if I survived I got something out of it.

edit - Well now I feel dumb... checked recent posts to see that someone literally just posted about this topic in another thread. Sorry!
Title: Re: Why was exp for lever enemies removed?
Post by: grommile on April 11, 2011, 11:41
You still get something out of it if it spawns formers or arachnotrons :)
Title: Re: Why was exp for lever enemies removed?
Post by: tehtmi on April 11, 2011, 11:42
Kornel mentioned that he considered it a bug here (http://forum.chaosforge.org/index.php/topic,95.0.html) but he didn't explain why.  I guess that these levers were intended to be dangerous, but the experience (especially combined with enemy spawn delay) made them beneficial.

My point is this: monster levers have 1d3 charges.  Why would anyone pull a dangerous lever a second time?  (Right, ammo.)  I didn't mind the old behavior.

Edit: Wow, that post I linked to is really old.  Maybe there's a more recent one...
Title: Re: Why was exp for lever enemies removed?
Post by: DeathDealer on April 11, 2011, 12:54
I'm pretty sure that the levers are supposed to allow xp gains for the monsters, they did in the past...
Title: Re: Why was exp for lever enemies removed?
Post by: Deathwind on April 12, 2011, 01:11
The exp was removed for this but now you have levers that can completely clear a level so I guess it balances out.
Title: Re: Why was exp for lever enemies removed?
Post by: StarStorm on April 12, 2011, 03:03
Well, that is disappointing.