Here you go.
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DoomRL (v.0.9.9.3) roguelike post-mortem character dump
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Min, level 10 Human Private, nuked the Cyberdemon.
on level 26 of the Phobos base.
He survived 91242 turns and scored 54336 points.
He played for 1 hour, 30 minutes and 23 seconds.
He was too young to die!
He killed 389 out of 395 hellspawn. (98%)
He held his right to remain violent.
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 6
Levels visited : 6
Levels completed : 6
-- Awards ----------------------------------------------------
Explorer Badge
Conqueror Badge
Hell Champion Medal
Technician Bronze Badge
Technician Silver Badge
UAC Bronze Badge
Brick Bronze Badge
Lava Bronze Badge
Gatekeeper Bronze Badge
Arena Bronze Badge
Arachno Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 46658/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Finesse (Level 2)
Son of a bitch (Level 2)
Reloader (Level 2)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->Rel->Rel->TH->MAc->Fin->Fin->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [6/6] (144%) (BP)
[b] [ Weapon ] modified BFG 9000 (10d8) [2/220] (B3)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] modified assault shotgun (7d3) [6/6] (T2)
-- Inventory -------------------------------------------------
[a] hyperblaster (2d4)x3 [40/40]
[b] super shotgun (9d4)x3 [2/2]
[c] modified green armor [1/1] (87%) (A)
[d] modified red armor [6/6] (100%) (P)
[e] Berserker Armor [0]
[f] shotgun shell (x68)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] homing phase device
[o] envirosuit pack
[p] envirosuit pack
[q] power mod pack
[r] Arena Master's Staff
-- Kills -----------------------------------------------------
71 former humans
64 former sergeants
15 former captains
49 imps
31 demons
64 lost souls
25 cacodemons
5 barons of hell
1 Cyberdemon
19 hell knights
17 arachnotrons
1 John Carmack
5 former commandos
2 pain elementals
7 arch-viles
5 mancubi
4 revenants
2 bruiser brothers
1 lava elemental
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he assembled a tactical boots!
On level 5 he found the Arena Master's Staff!
On level 10 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 14 he found the Trigun!
On level 14 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 23 he entered the Lava Pits.
On level 23 he found the Berserker Armor!
He managed to clear the Lava Pits completely!
On level 24 he ran for his life from acid!
On level 24 he assembled a hyperblaster!
Then at last he found Phobos Arena!
He nuked level 25!
He defeated the Cyberdemon and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (heavily wounded) [m]ore | blood
The missile hits John Carmack. Carmack raises his hands and summons
hellspawn! John Carmack fires! The missile hits the baron of hell.
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : John Carmack (severely wounded) [m]ore | pool of blood
The missile hits John Carmack.
Unknown command. Press "?" for help.
You reload the BFG 9000 with power cell. John Carmack reloads his rocket
launcher.
Fire -- Choose target...
You see : John Carmack (almost dead) [m]ore | pool of blood
The missile hits John Carmack. You hear the scream of a freed soul! John
Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>... You hear the scream of a freed soul!
-- General ---------------------------------------------------
He's the first brave soul to have ventured into Hell...
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I like the shotgun because, well, it's a very effective room sweeper, especially with a couple of tech mods slapped onto it to increase the fire rate. Shottyman is basically only one trait away from Ammochain, so you don't lose too much running with it.
Not to mention that Shottyman can really help out early game, especially if you get it in a late Arena and haven't found the combat shotty yet.
I don't really like or trust explosive weapons, so I tend not to carry rockets or launchers late game, although I've been trying to change that. To me, rockets are wallbusters, and that's about it. The only explosive anything I have late game is the BFG.
That said, shotguns are an excellent secondary weapon for those times that just firing into the darkness with the plasma rifle really isn't all that feasible.