Chaosforge Forum

DRL => Bug Reports => Topic started by: zenfur on May 04, 2011, 09:25

Title: [0.9.9.3] Not consistent aimer
Post by: zenfur on May 04, 2011, 09:25
As I can't screenshot in text while I'm aiming, I've made a pulpit screenshot:
http://img843.imageshack.us/img843/2994/zrzutekranu2g.png (http://img843.imageshack.us/img843/2994/zrzutekranu2g.png)

OS: Linux
version: doomrl nosound 0.9.9.3
Title: Re: [0.9.9.3] Not consistent aimer
Post by: Deathwind on May 05, 2011, 01:31
Here's the relevant section
#   ..%. 
## #*.## 
.##*...##.
.@*|......
##########


Aiming issues like this come up a lot with projectiles in rougelikes because it's hard to map 360 degrees on a square grid. To produce a non 45 degree angle you would need break it up into the pattern that most closely matches it. It looks like the pattern of your shot was E,NE,NE,NE. Following that pattern it makes perfect sense that you were able to kill that target.