Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Silhar on May 11, 2011, 16:33
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It is actually possible to assemble a three-mod weapon and two-mod armor without having WK(1).
Is it a bug?
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how can you get the SECOND mod on the weapon without whizkid?
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It is actually possible to assemble a three-mod weapon and two-mod armor without having WK(1).
Is it a bug?
I'm going with the rules of the Internet on this one.
Pics or it didn't happen. >.<
[Sorry...]
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It is actually possible to assemble a...two-mod armor without having WK(1).
Is it a bug?
Considering there are three basic assembly armors, all of which fit the "two-mod" description, that part isn't a bug.
Making an advanced assembly without WK is certainly a bug. Without any evidence of this happening, however, it's pretty much impossible to fix it, as there's no point from which to start.
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Okay... Soon I'll throw in some screenshots for you to believe, Doubting Thomases.
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Somehow I doubt that.
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weird... its almost as if you need some kind of detail or reproducability for a bug report to be useful ?_?
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or at least more than a single sentence. If he explained HOW he did it we would be a bit more accepting of it.
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Indeed; to fix a bug we must first know what causes the bug. If we can't reproduce the circumstances exactly, any fixes would be hit-or-miss.
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Somehow I doubt that.
There's a doubting Thomas alright.
/me chuckles
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Wild speculation: There's a missing check in the "decline to make assembly" code path.
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Okay guys, my bad. Although it is possible to make a basic assembly with no WK at all, advanced ones don't work.
Dunno why I thought tactical shotgun to be an advanced assembly...
Sorry for confusion.
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Don't worry about it. At least it got sorted out.
=D
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Not a bug (thankfully), locking.
Also, way to be a doubter, Thomas.