Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Midnight on May 22, 2011, 02:00

Title: [0.9.9.3] No monster lag on first level of Ao100
Post by: Midnight on May 22, 2011, 02:00
Monsters in your vicinity attack immediately on Ao100 startup, rather than waiting like they do when you arrive on a new level. This allows lost souls to take a few bites even before you start to move. Especially noticeable on N!, since you usually start in a monster occupied room.
Title: Re: [0.9.9.3] No monster lag on first level of Ao100
Post by: grommile on May 22, 2011, 05:47
There is never any monster lag on the first level of the game. The reason you don't notice this in games that use the "entrance" maps for level 1 is that it takes you longer to reach LOS of the monsters than it would take for the "lag" to wear off.