In vanilla Doom you have no Y axis to aim on and actors are infinitely tall.this
In vanilla Doom you have no Y axis to aim on and actors are infinitely tall.Really? Do you say that you were not able to climb up or down in vanilla Doom? In vanilla Doom you only had auto aiming, every object had it's height. And also, the height is the Z axis, not the Y from what I know.
Really? Do you say that you were not able to climb up or down in vanilla Doom? In vanilla Doom you only had auto aiming, every object had it's height. And also, the height is the Z axis, not the Y from what I know.I beg to differ. Allowing the firing across barrels does significantly change the game mechanics, simply because what was ordinarily a death trap is now something that is somewhat less so.
This feature would only make things more logical, I don't think that this will affect the game balance significantly.
Really? Do you say that you were not able to climb up or down in vanilla Doom? In vanilla Doom you only had auto aiming, every object had it's height. And also, the height is the Z axis, not the Y from what I know.