Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Karry on December 02, 2006, 08:49
-
Since there are actually useful items in the main menu now, and lots of things to do, too, challenges, etc, i think it would be better to drop the player in the main menu after death, instead of kicking him off entirely.
Why not insert it as an option to .ini ?
Along with an option to start in fullscreen, if desired.
-
Oh, and equipment changing is still pretty uncomfortable to do.
-
1) Droping the player back to the menu is not as trivial to implement as it sounds.
2) option to start fullscreen is also non-trivial -> it depends on the Windows version, and on linux it would probably not work at all.
3) What do you mean by unconfortable? Do you have any suggestions?
-
And Geez, do we need a F.A.Q. - the "return to menu" question is asked like every other day -_-
-
Nah, you don't need to add that -- I'll add this feature to the next version :-P.
-
Isnt fullscreen just a call to Win functions ?
My suggestion is very simple - no need to unequip an item as a separate action. Just open up an armor menu and choose a new one. Of course, that may be a really serious limitation to work around, but...
-
3) What do you mean by unconfortable? Do you have any suggestions?
One thing that would be nice would be to drop from the equipment menu. When you have a full inventory and you're wearing steel boots and you want to put on those new plasteel boots you found, you have to 1. drop something in your inventory, 2. pick up the plasteel boots, 3. equip them, 4. drop your steel boots, and then 5. pick up the item you dropped to make room. 5 steps!!!
You should be able to drop your steel boots straight from your equipment (with "d") and then pick up the plasteel boots. Then it checks to see if you're wearing boots and it asks "Equip the steel boots [2/2] now? y/n" (Same with armor and weapons - if you have nothing equipped for that slot, it should ask you if you want to equip it immediately.
Example:
-------------------------------- Choose Item -----------------------------------
[a] 10mm ammo (x20)
[b] ...
[c] ...
[w] (Armor) green armor [1/1]
[x] (Weapon) pistol (2d4) [6/6]
[y] (Boots) steel boots [2/2]
[z] (Prepared) pistol (2d4) [6/6]
--------------------------------------------------------------------------------
Choose the letter of the item you want to drop. Escape exits.
--------------------------------------------------------------------------------
I would LOVE to see this happen. :)
-
My suggestion is very simple - no need to unequip an item as a separate action. Just open up an armor menu and choose a new one. Of course, that may be a really serious limitation to work around, but...
That's already how the game works... you select a new armor and it swaps with whatever you're currently wearing.
-
When you have a full inventory and you're wearing steel boots and you want to put on those new plasteel boots you found, you have to 1. drop something in your inventory, 2. pick up the plasteel boots, 3. equip them, 4. drop your steel boots, and then 5. pick up the item you dropped to make room. 5 steps!!!
You're actually wrong. Situation is even worse. You would need 6 steps !!!!
1) Drop an extra item.
2) Un-equip the steel boots.
3) Drop the steel boots.
4) Pick up the plasteel boots.
5) Equip the plasteel boots.
6) Pick up your extra item.
That's already how the game works... you select a new armor and it swaps with whatever you're currently wearing.
No it doesnt. Selecting the armor slot simply un-equips whatever is in it, so you cant "swap" anything.
-
No it doesnt. Selecting the armor slot simply un-equips whatever is in it, so you cant "swap" anything.
Try press "i" key, then choose armor(or boots, or weapon) you want to equip. It will swap with already equipped.
-
No it doesnt. Selecting the armor slot simply un-equips whatever is in it, so you cant "swap" anything.
Try press "i" key, then choose armor(or boots, or weapon) you want to equip. It will swap with already equipped.
That's what I meant. ^_^
-
No it doesnt. Selecting the armor slot simply un-equips whatever is in it, so you cant "swap" anything.
Try press "i" key, then choose armor(or boots, or weapon) you want to equip. It will swap with already equipped.
TRUE...
situation is not tooooooooo worse=)
but, khem, wish keybind for momental use of item, that is lying on the surface=) such as large medkit, phase... can't remember more... so you don't need to put it into an inventory ;P
-
Hmmm... a trobleshooting for a multiplayer problem... maybe organize a "real time div turns" engine, so each player have a 1-5 seconds to act 20 moves, or 0.1 sec delay cost 1 turn and if you act, you can after that do anything for TurnUsed mul 0.1
this have been used in the Icewind dale II
-
The "i" key ? Then that means there are duplicating functions. "e" and "i". Doesnt make much sense...
-
Not really "i" shows inventory, while "e" shows equipped items and "character data"
-
The "i" key ? Then that means there are duplicating functions. "e" and "i". Doesnt make much sense...
"i" - means "Inventory", but "e" - means "Equipment"
-
But they are both used for changing equipment, except "e" way is very much redundant.
-
But they are both used for changing equipment, except "e" way is very much redundant.
"e" - let's you look at your skills, and deequip armor, weap, bots, swap weap
and lets you equip a swap weap
-
Let me conclude. "i" - it is you backpack, there you see items, that are not equipped on you.
"e" - plays two roles: there listed equipment you are wearing, and also there are listed your skills.
RTFM(Read This F*** Manual) - there it's written.
Inventory screen
Press item letter to do the default action on a given item. Wearable
items will switch if one is already weared.
Equipment screen
Pressing the letter of a weared item will unequip it. Pressing the
letter of a empty slot will let you choose an item. Note though, that
switching through the inventory screen is faster.
-
Okay, thats exactly what i call uncomfortable. Two screens with partly duplicate functions. Why cant they be merged in one ?
-
Propose a alternative then :-P
-
Cant you make it the same as in DiabloRL ? Both in one screen ?
Thats a big step in the right direction.
-
No. Because:
1) Item info in DoomRL can be at least a screen in width.
2) Menu based item choices are SLOW (in terms of UI efficiency).
3) DoomRL has a fixed inventory limit -- the invscreen visually shows that limit.
-
2) Cant be any slower than it is right now.
-
Yeah? "i" "f" is a helluva lot faster than "i DOWN DOWN DOWN DOWN DOWN ENTER" :-P
-
Right, and before that you'll have to look at "e" and exit it.
No matter how i look at it - its bad functionality.
-
As I said -- post a better solution, and I'll consider it :).
-
Umm, normally you should know what armor and weapon you are using, so you only need to take a peek at 'e' when you want to check your secondary weapon or boots. Equipment screen is needed for equiping a secondary weapon, and it's also quick to check your current traits from there. It also allows taking off equipment.
I also agree that the current inventory system is a lot better than having to scroll the inventory with UP and DOWN.
-
It would be much better if you could also swap things from "e" screen, instead of it dumping you outside after un-equip.
As for scroll - ADoM doesnt need inventory scrolling. CRAWL doesnt need inventory scrolling. Well, they actually do need it, but in DooMRL there are much less items.
Their systems are more efficient and comfortable.
-
Well, there's no room to actually merge inventory with equipment. As for dumping you outside 'e' screen, I'm not sure, but does un-equiping stuff take time? If so, it's useful to know if something's happening. But well, I have nothing against fast item swapping from equipment screen.
-
Man, Karry, you've got kind of a combative tone to all your posts... maybe try toning it down and people will be more receptive to your suggestions?
-
It seems that no matter what any points anyone makes, Kerry says the same thing... Each time with more and more hostility :/
-
Ok:
'e' - see equipment, see traits, unequip WITHOUT swap
For melee without mweapon avoiding RL suicide, walk over lava so you don't damage your boots 'cause there's a Supercharge anyway, same for armor and minor enemies.
Very useful when micromanaging, unattainable through 'i' wtihout foregoing other advantages. Also good for access without 'w', 'W', 'T', 'P' and so forth.
'i' - see inventory (and relative room left, at a glance), use items(?), equip WITH swap
Well, why that's good's obvious. Too bad I wasn't aware of the swap earlier :) Does it make any practical game difference?
'u' - use items
I'd say the only duplication here's 'i' and 'u', if you can 'use' through 'i' (haven't tried).
Even then it's a convenient listing of your medkits.
As for Crawl and NetHack, they've very different mentalities. Here we don't worry about the BFG taking up space for our RL, CG, PR and CS combined, and can get a quick list of our worn equipment with a touch of the 'e', not 'I'>'foo*too much'. Who cares. I doubt anyone complains about weapon selections in Doom-like FPSs, and that's basically one 'i' away.
PS: doesn't ADoM have hundreds of strange, effectively useless commands...?
-
ADOM has tons of extra commands, so does NetHack. Most seem useless at the start, but you end up using lots of them. The one thing that I'd like to see is a switchable status bar at the bottom, ala ADOM, that you can use to see your experience/level, time in game, etc.
As for the inventory system, it is only one page, so it doesn't seem useful to combine stuff into multi-window stuffs. Oh, and I was wondering, does it save you time when swapping weapons to prepare one first?